bump map mirror
The big problem I have in completing the model is bump mapping and to be honest its really foxed me!! You will see attached stage 1 <bm_02> of the polygon model (bump maps included), however when I mirror the model with weld edges one side the bump map is inverted as it sould be and on the other side they are verted, I have checked the normals, I also tried to duplicate it on a 'minus' axis and then use the weld edge tool. I guess there must be something in the hypershader or do I need to redo the bump maps on the mirror side mirroring the bump maps???!!