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Old 08-04-2003, 04:54 AM   #1
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Default Realism -\/ector(\/)an

Hey guys i'm kinda a newb, and don't expect to win any competitions soon, but i beleive this might be a good way to learn! You guys all seem to give eachother such help, and feedback i think that it should still be a fun experience.

I've been dillying with realism a bit and i find it QUITE Rewarding. Post more later tonight.


(also known as mrcoolbp)
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Old 08-04-2003, 05:25 AM   #2
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okay i htink i might do this guy on my desk
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Last edited by Vectorman : 09-04-2003 at 03:51 AM.
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Old 08-04-2003, 06:01 AM   #3
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okay check it out
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Old 08-04-2003, 06:25 AM   #4
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Here are the new wires
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Old 08-04-2003, 06:27 AM   #5
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heres the front and top
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Old 08-04-2003, 06:46 AM   #6
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little texture, better base(bottom piece), That washer is gonna come out nice, also a little soder on the feet
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Old 08-04-2003, 06:50 AM   #7
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duh, and a color map on the copper now.

oops made the body in poly tubes, i'll fix that tomorrow going to bed.
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Old 08-04-2003, 11:50 PM   #8
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added some soder on the washer, kinda running outta things to do but it doesn't seem done yet
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Old 09-04-2003, 02:55 AM   #9
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Wow, first off.. i love your name and how you spell it, its like my M, but backwards )v( (V), heheheh. Anyways, i was going to say add the soder to your model.. but you seem to have that covered so far! Its really looking nice, i would also suggest changing the base to a different design, just because your latest image with the base, doesnt look real. One thing other than that though, sorry to say it.. your nut is the one other thing that doesnt look real . You need to add the strands into it and make it more rough without the smoothness . Great though,i think you have a good chance man , keep it up.
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Old 09-04-2003, 03:16 AM   #10
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that all sounds about right on the base. I've been through 4 different designs for that.

Thanx for the post )v(, on one of the first posts i made i said that i didn't steal you're M. I forget where tho. yah mine is \ / also. thats why the "V "and the middle part of the "m" are taller = )

Any ideas on HOW to do that nut? As i mentioned i got this program 3 weeks ago. So i'm a little lost on how to bump map one specific part, and how to do the texturing to for an object like that. Beleive it or not its just a Sdivided cube with some extruding(indruding actually = ).

Thankx so much )v(
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Old 09-04-2003, 03:21 AM   #11
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fixed that ugly poly breakup
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Old 09-04-2003, 03:42 AM   #12
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Yo, i realized that i counted 18 furls on the base, and made only 18 sections(resulting in 9 furls)! I think this one looks better but i'm prolly gonna have to give it a spec map and some dirt so a color map too. Maybe a bump (for scratches) map?

What would a spec map look like? Sould they all have spec maps?
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Old 09-04-2003, 08:52 PM   #13
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okay heres a color and bump map.

Still no ideas on modeling, bumping, and texturing the nut? anyone know any "nut" tutorials lol, or something like it?
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Old 10-04-2003, 06:14 AM   #14
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Hey bud i was gone all today, but now i can see if i can help . Anyways, its nice to have a (\/) and a )v( on this board ... lol. Anyways, its not like i would of freaked at you if you spelt the m like )v(... its not licenced to me . Anyways, as for the model.. the base is really looking good now, along with the sader and whatnot . Just, the brass seems to merge into the base too weird and leaves a real weird effect, it almost looks like the man isnt attatched to the base, but floating above it. I dont really know how to fix this.. other than add something around the 3 pillars for his legs and chair .

As for the nut, i would start off with a poly cube, and get a big nut refrence up on a poly plane. Then subdivide and pull to get the exact shape and while making the nut, do not smooth the edges . Then i would just tweak the edges to look like the nut, and then boolean out a circle. I dont know exactly how to do a boolean, as i used to do it in max . It shouldnt be too hard though, do a search for boolean in the help files . Other than that, the strands arent as important for now, you can do something with a bumpmap later on to make the thread. Then i would poly split a lot all around and just make dings in the nut, like its a bit old.. i would do that to your washers and head . Just an idea. Anyways, really coming along nice! If you need a bit of an example of what i mean, let me know.. i would be happy to make a quickie to show ya . Cya.
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Old 10-04-2003, 06:18 AM   #15
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Ah, i see now.... yea.. the feet need more soder..... up to you though .
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