I get a problem of particle collision.
I created a emitter(emitter type=direction,direction y=1)and the particle named "hubble-bubble"(the particle render type is sphere), and 2 nurbs planes.
the animation start,the sphere is rise,collise with plane1 and plane2(already set the collision with that 2 planes).
i want the "hubble-bubble" collise with plane1 then rebound,collose with plane2 then disappear int the same time.
can the particle has 2 type of collision in the same time?
please give me directions.
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