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Old 11-04-2003, 06:42 AM   #1
creaminds
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Default need help with water drop

I have to do a water drop that collides with a surface (a simple plane). I have an ideea how to do this a have used a sphere (soft body) and a plane(a rigid body) and I have maked them colide, but the result is not so convincing. Maybe some of you could help me in doing some of this. Please help me if you can. I am a newbie in this field area so, any advice will be good, or maybe you know a good tutorial for achieving this.
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Old 11-04-2003, 03:45 PM   #2
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Well, if it is just a "hero" droplet, I would try blend-shapes.

So as it hits the water, you can blend to a psuedo-squashed version of the drop geometry, then you can also make the "hero" drop an emitter for other smaller instanced/animated droplets that break off of the main droplet on impact.

Also, there are also a few GREAT melscripts on Highend that will help you achive the "drop" look on the plane if that might be what you are trying to achive.
(for the "expanding-rings" stuff IF you need that)
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Old 14-04-2003, 06:17 AM   #3
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I have done a kind an animation for the drop using this tehnique, maybe it will help others:


1. I have crested the body of the drop
2. I have atached a latice to it
3. I have selected the latice and transform it into a soft Body
4. I atached a gravity field to the latice
5. And wrote a mel expresion that controls the position of the latices points in space.

And using this loks like but it isn't so convining. I have used a nurbs plane for the floor and a nurbs object that I myself created it for the drop.

Can you give me more details about how I can make the "hero" drop an emitter for other smaller instanced/animated droplets that break off of the main droplet on impact ? It's interesting to see ...
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Old 19-04-2003, 12:00 AM   #4
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i`ve made some rain for a project ... here is a preview ... if you like it just let me know so i can guide you ... but beware this example make use of advanced expresion and MEL

Last edited by xr1140 : 19-04-2003 at 12:03 AM.
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Old 20-04-2003, 09:55 PM   #5
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Default pt. Sanctuary

Mane sa tra esti un meserias ...... Ma bucur sa vad ca romanii nostrii ne ajuta .... abia astept sa vad site-ul tau ....... Iti multumesc foarte mult cred ca o sa-mi fie de mare ajutor ....... Daca voi mai avea probleme te mai pot deranja cu intrebari ??????
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Old 20-04-2003, 10:07 PM   #6
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:S
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Old 20-04-2003, 11:46 PM   #7
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@creaminds

anytime pal ... and let`s keep it in english

my site it`s offline ATM
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Old 21-04-2003, 03:14 AM   #8
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Sure

Simply select your "hero" drop, and go to:

PARTICLES > EMIT FROM OBJECT

Then you can use mel, or simply key the imitter to emit Instances of smaller softbody blobs, or just S|W BLOBBY particles for easier use

Good luck!

PS - Check out the docs for how to emit from a surface/object.
Pretty simple
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Old 21-04-2003, 03:20 AM   #9
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The Effects Dude to the rescue! :p
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