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Old 15-04-2003, 02:05 AM   #16
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Looking very nice M my man!
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Old 15-04-2003, 02:18 AM   #17
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Alright, i pieces together the gun again, and this is what it looks like, its not a finalized render though, and as i was fitting all the stuff into the gun (yep,its all in there) i figured out a small area i have to tweak.. i will do it later . As for texturing, do you think i should uv map ALL of the model? Seeing that some of it i could just use textures (eg. The metal parts). Also, should i combine the whole half of the gun and then texture it, or do it one piece at a time?
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Old 17-04-2003, 02:31 AM   #18
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Hey guys, I wanted to try if i could make it look like a cartoon . Tell me what you think C&C welcome.

BTW, this is the basic colors of what i want it to look like, of course the shell will have a camoflauge look to it, as well as most things will look realistic .
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Old 17-04-2003, 02:34 AM   #19
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Looks good. I think it looks better in cartoon mode.
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Old 17-04-2003, 03:23 AM   #20
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how do you make it a cartoon. O.O
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Old 17-04-2003, 03:28 AM   #21
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Heh, cool hey? Well i downloaded a shader called toonlight, now stupid me didnt pick up on what the shader was trying to say... it emits a light that adds really crisp edges to everything and flattens things out. So, i thought it was limited to 2 colors at first.. i figure out later that you just create pongs of ANY color and put them on the designated faces of your model (kinda like paint the numbers) and then with this toonlight just put into your hypershade (you get some kinda gizmo in the viewport) then render it out. You can get this toonlight from highend3d.com . (for some reason im bringing this site up a lot.. hopefully thats ok )
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Old 17-04-2003, 05:31 AM   #22
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i must admit. it had a very excellent result.

A very nice shader(ryan, get that shader, i have some ideas)
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Old 22-04-2003, 03:48 PM   #23
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model looks nice
are you going to texture it?
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Old 22-04-2003, 03:49 PM   #24
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I was and still am.. just I signed up for the tournament over in the battle arena.. so i am involved in that
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Old 22-04-2003, 03:51 PM   #25
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Originally posted by twisteddragon33
i must admit. it had a very excellent result.

A very nice shader(ryan, get that shader, i have some ideas)
Heh. Ill see what I can do Twisted

M, that shader looks really NICE on that thing. Keep up the good work man.
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Old 24-04-2003, 12:52 PM   #26
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OK! It's so real you can almost touch it. So, when does this baby go into production? I've got some scores i have to settle. ;D
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Old 24-04-2003, 06:47 PM   #27
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what's the poly count on this thing?
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Old 25-04-2003, 12:46 AM   #28
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I will find out for you khaavren, one sec ..... :O

28,000 polys.

I could probably bring that down.. im going to delete some of the things that hog up tons of polys and let you know what its general count is (even though that doesnt count ).

23,000 polys.

anyways, the top one is the official polycount .. sorry guys for not getting on this project.. i have been hanging around at the battle forums for a LONG time.. I am in the tournament right now and doing stuff over there.. nnce i have free time i really want to texture this gun .
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Old 25-04-2003, 03:35 AM   #29
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too bad we'll have to wait 1 or two weeks ( look out M that centaur looks really nice!) to see the texturing! I love that movie, and that gun. Once again great model M.
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Old 26-04-2003, 11:14 AM   #30
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Hey I thought I saw a gun here ..!!I dnt know it was you..its so cool!!! the toonshaded one is the 3D model!
amazing.....you're pretty busy too
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