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Old 13-04-2003, 04:31 AM   #1
Vectorman
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Default Character rigging (new free tut)

KEVIN(not Iz), great tutorial, for some reason I couldn't figure out how to do the rigging at all. I remeber trying for a while but i must be F'n blind for not seeing the "Joint Tool"

Anyways well done and all that, but my reason for posting was that i was wondering about how to use the skeleton! I got you're bulldog all rigged but moving the joints, well moves the joints and not the model! I know that this is probably just another checkbox somewhere but i think maya has like 3409587345976 different boxes. So i figure one of you guys could help, Thx so much.
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Old 13-04-2003, 05:16 AM   #2
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Actually, I didn't do that particular tut

I think Mike, Craig, or Kevin did it...
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Old 13-04-2003, 07:13 AM   #3
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LOL oops it does say Kevin, read the wrong thing but anyone could answer my question!
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Old 13-04-2003, 07:20 AM   #4
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You need to bind the mesh to the joints. Select the root joint of the skeleton, shift-select the mesh, then go to Skin > Bind Skin > Smooth Skin. At the default settings, you may get some ok deformations. Chance are you'll have to edit the vertex weights (Skin > Edit Smooth Skin > Paint Skin Weights Tool options box).
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Old 13-04-2003, 07:31 AM   #5
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If you ever get a chance, try my VIP character rigging vids... I go over this process.
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Old 14-04-2003, 12:41 PM   #6
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yep follow dannys way on this, but if you get chance or have the pennys then mikes one is im much more detial, my one was more of a "the tools" etc..kind of video, as where mikes whole process is more carefully structured so the skeleton will work a lot better when rigged.
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