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Old 19-04-2003, 08:53 AM   #16
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Hello guys,

After tinkering a bit with Nurbs, and learning as much as I can about them, I noticed this battle has a deadline also, so Iīll continue on Polys now. Starting as a lowpoly model -might even keep on being one-, and Iīll add details during the battle.

This screenshot is when I finally decided to convert to polys
Appreciate the time and patience of Mike, who answered some of my questions in the Nurbs forum, and his Nurbs Shark tutorial
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Old 19-04-2003, 09:26 AM   #17
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Looks like a great start. Good job with the nurbs!. I like the screen colors to..
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Old 19-04-2003, 09:43 AM   #18
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Yeah, very nice. Good usage of the wonderfull GIF format too !!
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Old 19-04-2003, 10:30 AM   #19
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More progress,

Iīm venturing into new terrains as Iīve never gone into organic modelling. I figured it must be the same as inorganic modelling, lol, experience tells otherwise. Iīm learning a far lot though.

In any case, some more progress ...

**EDIT** Adobe Photoshop Elements is doing a wonderfull job at running paralel to Maya, I can finally post screenshots more frequently, instead of having to do the captures, close Maya, open Photoshop to edit them. Good choice for us RAM impaired users.
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Old 19-04-2003, 11:18 AM   #20
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nice work mr adl...keep it going dude
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Old 19-04-2003, 11:18 AM   #21
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and you to georgy!
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Old 19-04-2003, 12:10 PM   #22
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yeah adl, your posted images are very artistic
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Old 19-04-2003, 12:34 PM   #23
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Default More progress ..

Tinkered a bit with the hands, they have fingers now, although not very detailed -yet- (Same with feet)
Head hasnīt been touched yet ... I should though.

Thanks for comments pony | JB | Kev, enjoy ...
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Old 19-04-2003, 12:37 PM   #24
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wow cool adls
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Old 19-04-2003, 12:49 PM   #25
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very good model.. and I'm like rather enveuse of your use of gif's.. how much size to them ? they really make your views stand out.. once agin ADL's in the fourFront of advertising !! LOL.. thinking about trying it my self.

Can we see it smothed ?? save befor hand just in case..
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Old 19-04-2003, 12:58 PM   #26
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grrrr... stupid dial-up internet disconnected while i tried to post this
Originally posted by pony
very good model.. and I'm like rather enveuse of your use of gif's.. how much size to them ? they really make your views stand out.. once agin ADL's in the fourFront of advertising !! LOL.. thinking about trying it my self.
<nods head in agreement>

Do you actually work in Maya with those colours, or do you do that in photoshop?

Animated GIFs are sooooo usefull - I used one a while back to show a sword I made for a challenge. I think when I've finished with modelling my critter I'll post an animated GIF of it.
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Old 19-04-2003, 01:02 PM   #27
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Mumbo! How have you been mate? Like the GIFs?

Pony, Thanks for the words mate. Size depends on how many frames but since I donīt use much colors, and my image size is always constant, they arenīt that heavy. (Your average high quality Jpg)

As per the smoothing, Iīd like to know some settings since Iīm not that used to smoothing out models. In any case I believe it still needs to be detailed quite a lot. What method do you use to smooth?
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Old 19-04-2003, 01:04 PM   #28
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JB, Color is given artificially in PS. (Elements actually)
I think I wouldnīt stand the theme for much long before reverting back to the gray.
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Old 19-04-2003, 01:07 PM   #29
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hmmmm... it seems to me that i might need to check out Photoshop Elements then - it might be worthwhile!
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Old 19-04-2003, 01:16 PM   #30
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If you can run PS along with Maya, then by all means do so.

Elements works great for me, because I donīt have much RAM (128MB), and it ainīt as resource agressive as Ps. If it werenīt for it, I wouldnīt have been making all these images.
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