Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 151 23-04-2003 , 04:05 PM
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Sounds good M. I am doing the final fur now, will do some basic texturing (not uv mapped for this round) And submit a final render after i get outta work (at 10:30 New England time(USA east coast)). Good luck.



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# 152 24-04-2003 , 12:29 AM
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Originally posted by M
Hey guys, sorry for not posting at all yesterday.. i lost internet connection through my router >:| for a long time. Its working great again.. so im back in business user added image.

hmmmm... would that be why a lot of the images you uploaded weren't working? Like the tournament statistics and stuff.


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 153 24-04-2003 , 02:42 AM
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nice vector user added image
come on M


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# 154 24-04-2003 , 03:29 AM
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Yea JB, thats exactly why.. my server went down as well. Umm, well its still only 8:30 here.. i had some other work to get done with bl's and stuff... anyways, Im back hard at work on rigging this character.. if i cant get it fully done then what i will do is post a final that is in his default position user added image. Most of you will have to view my final tommorow user added image.. seeing because of timezones... well.. i will definately have it in before 11 at the latest! I will be posting some WIP's of my rigging soon user added image.


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# 155 24-04-2003 , 03:35 AM
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Told ya it would be quick user added image, heres the skeleton.. i have just started with paint weights, gaa.. going to take hours user added image... its not making sence seeing that even though ive iliminated stuff in a certain area.. it keeps comin back.. anyways, not a big big problem, just have to learn it. Ok, i will show some more WIPS soon.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 156 24-04-2003 , 03:37 AM
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cool! I might rig mine later


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# 157 24-04-2003 , 03:39 AM
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OMG I only have 20 minutes before 12 AAAAA!!!!!



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# 158 24-04-2003 , 03:43 AM
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go vector, go vector user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 159 24-04-2003 , 03:47 AM
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hee heee heeee lol! user added image


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 160 24-04-2003 , 04:03 AM
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a F*$# render times are up to 10 minutes!!! Redering final now, no rig = (



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# 161 24-04-2003 , 04:34 AM
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Sure vector, post another user added image... BTW, heres a WIP of me painting my guy user added image. Also, just letting you know.. its all paint weighted or w/e you call it... That took a long time and wasnt working smoothly user added image.. what a pain. Anyways, time to check out how this baby is working user added image.. I should have my final in the next hour and a half user added image.. Cya then.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 162 24-04-2003 , 04:36 AM
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cooooooool THANX M!!!!!



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Last edited by Vectorman; 25-04-2003 at 02:43 AM.
# 163 24-04-2003 , 04:43 AM
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damn M, your shelf is empty :p Nice, tho. The both of you.


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# 164 24-04-2003 , 04:43 AM
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Looks great vector! Erg, i am going to restart my computer.. somethings whacko with maya and it just keeps crashin. I have been posin him though, going pretty well user added image, few problems that i have no clue how to fix.. but overall.. going well user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 165 24-04-2003 , 05:17 AM
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Yay i will check it out tomorrow man. Good luck. wOOOOOOOt fur



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