Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-04-2003 , 08:39 PM
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UV mapping Problem

Hi guys just wondering if any one can help me sort out a problem I am having with UV mapping in Polys and / or sub d's.

If you look at the image below you can see the problem the uvs appear to be bunched up togther and the texture is distorting as a result. What is the easiest way to fix this?

Thanks for any help and pointers you can give me


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# 2 18-04-2003 , 09:28 PM
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Just pull out the uv's in the editor to get them to spread apart and match the rest...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 18-04-2003 , 09:39 PM
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hmmm that's what I thought, I did try but I've resorted to to mapping again I have been at this all day and I really do think I hate UV mapping!!!! user added image

thanks for the reply though

Alan


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Currently working on: Your Highness

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