Enables the storing of geometry information into a "cache" file in the directory specified by the system's TEMP (for Windows) or TMPDIR (for UNIX) environment variable to reduce the amount of memory used to store geometric data. Turning on this option lets the renderer perform its own swapping.
Note on temporary directories
if TEMP is set, it uses that directory provided it's writable. If not writable, a warning message displays.
If the above still fails to find a temporary directory, a final attempt will be made to set the current directory you are working in as the temporary directory.
Use File Cache helps to prevent maxing out memory bandwidth and diskspace when you are rendering a heavy scene on a multi-processor machine.
Before rendering really huge scenes, type:
where <NAMEOFDIR> is the location of a partition with lots of disk space.
Minimum file texture resolution that will cause BOT files to be produced. For example, specifying "-botRes 256" means that all file textures bigger than 256x256 will be converted to BOT format. The default value is 0, meaning all file textures will be converted.
Directory in which BOT files reside (default is in the same directory as the original file).
Prints this message.
Avoid BOT creations.
Avoid cleaning up useless data.
-tessFreeze 'start frame' 'end frame' 'by frame'
Calculate NURBS tessellation that gives the best image quality based on the camera projection."
still checking for more tips..... hold on...
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
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