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Old 28-04-2003, 02:22 PM   #16
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M I thought it didnt matter where you put an ambient light as it lights all things in the scene equally regardless of occlusion? I mite be wrong but I think that's what it does.

Roach105 go with what M said use ansiotropic and not full black, you can then adjust the specular highlights to get some interesting effects (Sorry we just covered ansiotropic lighting models in a lecture and now i think they're kinda cool)
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Old 29-04-2003, 06:21 AM   #17
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tried to fix up the system material and lighting. I tried the anistropic stuff but could not get a decent result. added a speckle texture to blinn urface instead.
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Old 29-04-2003, 07:54 AM   #18
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Hah, thanks for trying it at least roach .. it was just a guess... now i know for myself in the future . BTW, that is MUCH better and i can see all the detail... great job . The interface though (red part) seems a bit bright.. is it that bright on the real thing?.. Cya.

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Old 29-04-2003, 12:16 PM   #19
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I have to crank down the refl. on that shader. Thanks
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Old 29-04-2003, 05:24 PM   #20
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controller
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Old 30-04-2003, 08:40 PM   #21
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heres an update with controller. I will try to touch up some of the texturing and than apply a living room environment.
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Old 30-04-2003, 08:42 PM   #22
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the controller cord is a bit to reflective.
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Old 30-04-2003, 08:54 PM   #23
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great....nice details
everything looks realistic except of the cable
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Old 02-05-2003, 07:05 PM   #24
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wow this is bringing back memories!!! the controller looks great! Is it just me or is the texture on the red part slightly skewed? seems like there is a problem with the parallel lines or something.

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Old 02-05-2003, 07:39 PM   #25
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I donlt really get what I did wrong with the red. It's even diffrent colors from the other red. I have checked it in photoshop and all the reds are the same RGB.
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Old 02-05-2003, 07:51 PM   #26
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it will probably be your lighting that is causing a change in tone. Check your lighting and see if that makes any difference. Also check the materials attributes, if the reds are on different materials then they may be rendered differently.

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