For Lightwave,they have PolySew for making inverse or bridge extrusions.
I'm not seeing anything like that for Maya.
What I want to do is a Boolean without haveing to go back and Fill Holes by selecting edges.
Is there a easy way in Maya?
Say you have a cube(6sides).
On to opposing sides you have a smaller poly centered in the middle of these two polys.
I want to tunnel made to each of these threw the middle of the cube,sort of a boolen but with the tunnel being filled with just the one hole.
Or perhaps Im trying to go about this the wrong wat?
Thanks for any help