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View Poll Results: Who do you vote for? M or GCastro
M 6 40.00%
GCastro 9 60.00%
Voters: 15. You may not vote on this poll

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Old 03-05-2003, 11:02 PM   #16
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Just a quick idea, I'll probably go with it, but at a different angle.

We'll see
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Old 03-05-2003, 11:04 PM   #17
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A quick color version... It's on to modeling from here

Enjoy!
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Old 03-05-2003, 11:09 PM   #18
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the sketch r0x0rs...
awsome
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Old 04-05-2003, 07:46 AM   #19
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what did you use to color that? look slike painter 7?
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Old 05-05-2003, 05:41 AM   #20
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Twisted, i would of just expected it was photoshop. Well, anyways.. i wanted to ask GCastro... do you have a tablet? Also, sorry for the slow modelling.. i havent really had any time this weekend to get onto it .. I will be starting real soon though for sure!
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Old 05-05-2003, 07:58 AM   #21
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Well,
It's Sunday night and I've got nothing to show. You'd think weekends would be easy to spend time doing 3d, but seems like more things come up on the weekends.

Anyways, I got some stuff done, but didn't output it, so I'll post it tomorrow after work, 4:00pm or so. PST.

Yes, it was photoshop, 6 actually. M, yes, I used/use a wacom tablet it's the small one, 8x6 i believe. I use my mac for that kind of stuff

Can't wait to see what you got M

George
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Old 05-05-2003, 07:34 PM   #22
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Cool, I was able to render a quick jpeg this morning before coming to work.

This is what I have so far, but I have some questions as to how to do some stuff. I'll upload a diagram in a bit

Disregard the textures on the rocks I have yet to adjust them.
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Old 05-05-2003, 07:54 PM   #23
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Here's the image again, but with some arrows to where I have questions.

1. Just wondering how to do a sky background in maya? I used use Electric Image and they way I did it there, I used a Hemisphere shape and slapped a cloud texture on it. Anyone know of a free sky/clouds shader out there?

2. How would I go about deforming the ground a bit so it's not soo straight? displacement map?

3. If you refer to my quick sketch, I have a step bridge that I want to add. Is there a way to make one wood panel, attach it to a curve and then duplicate the panel along the curve?

Thanks,
George
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Old 05-05-2003, 07:56 PM   #24
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do'h
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Old 05-05-2003, 09:22 PM   #25
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I like the rock textures dud! just make em 1.5 times the res, is you will be that close, and fix that seam.
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Old 06-05-2003, 12:29 AM   #26
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1 - That's probably how I'd do it at first.

2 - Sculpt Surface tool might help with that if you've got a lot of geometry.

3 - There is a way, but I think it's faster and easier to just duplicate and curve snap it into place.
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Old 06-05-2003, 05:18 AM   #27
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Oh curve snap sounds better then the lattice, or the nonlinear blend, not sure tho. Did you play around with that george?
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Old 06-05-2003, 01:29 PM   #28
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I like the rock textures as soon as the seems fixed. cant wait to see. you guys have one more day right? Havent seen any updates form M in a long while though.
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Old 06-05-2003, 02:53 PM   #29
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Hey Vector,
I tried the non-linear bend, but was unsuccessful :\ So I went with the lattice. Not the best way to go I think, but it did the job somewhat.

I'll post an update in a few minutes.

George
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Old 06-05-2003, 03:54 PM   #30
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Hey guys, sorry for the delayed update . Well, i have got the basic shapes done of my layout.. now its time to smooth things out, and add a ton of detail.. tonight i will be going around my house taking pictures of tiles and stuff to make this scene . I MAY switch to a jungle scene tonight.. anyways, basically time is running out and i just havent had any free time for maya ... hope i can get a ton done tonight... BTW, looking awesome george.
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