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Old 12-05-2003, 01:41 AM   #31
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After Sub-ding I have encountered weird texture problems?

has this happened to you guys? I pulled the new Uvs around but cant seem to fix it!

HELP!?!?!!!!
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Old 12-05-2003, 01:42 AM   #32
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the hand-
I am trying to really exaggerate the fingers by making the nail area’s larger than the should be —to give them more of a cartoon-y look
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Old 12-05-2003, 01:51 AM   #33
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Default adldesigner question-

hey Ad' you stated

"The seam in the middle normally get´s solved at th end of modelling.
When you combine the two halves, check for normals direction on both -flip the offending one if needed-, and finally Merge Vertices on the whole object with a 0,0001 tolerance.

If the middle edge isn´t that pronounced, then this should take care of it, if it still doesn´t suit you then you´ll have to tweak manually those middle vertices.

Hope this helps,"

Can I do this with subD objects? I cant seem to figure out how to do it! I have tried using poly-proxy mode as well as the normal mode. do you have a set work-flow process I could borrow?

Also... how do I deal with UV's after flipping and merging? I am really confused...

thanks man, you rock!

p.s. that animated gif of your flower modeling project was really cool. You know your stuff man!!

H
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Old 12-05-2003, 06:41 PM   #34
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maybe convert the half of the head back to polys using level 0 verts. go down where the join is to be and snap all the verts to the y axis - then mirror geometry and merge any verts that need merging - then you can convert back to subds if required.
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Old 12-05-2003, 07:35 PM   #35
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listen to my words.

You are the best from all us n00bs. You will see at the end of this month. You will be the n00bie winner. Don´t forget what I said.
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Old 12-05-2003, 08:24 PM   #36
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cb8rwh-

thanks man! I am trying that right now, er... I mean as soon as I finish typing that is!

H!
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Old 12-05-2003, 08:25 PM   #37
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EagleKing- thanx!!

H!
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Old 12-05-2003, 08:27 PM   #38
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Screen grab of the entire figure so far-
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Old 12-05-2003, 08:55 PM   #39
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cb8rwh-

I just tried what you suggested and it worked perfectly!

convert->subD to Poly-> flip+merge-> convert to subd again.

also- it fixed what ever UV problems I was having with the sub-d mesh. and came out smoother than a babys bottom!

thanks again!
H.
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Old 12-05-2003, 09:07 PM   #40
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ok....now you gave us the proof....you will win....
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Old 12-05-2003, 09:27 PM   #41
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You should REALLY compete under the "Normal" category, you got the modelling skills, that's for sure.

Looking nice btw, good job.

But can you do anything about the seem in the middle of the model?
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Old 13-05-2003, 12:20 AM   #42
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GreyFox... thanks-

apparently the seem will go away at the end of the modeling process, after I merge the halves. right now they are instances of each other. This way I only have to model half and sit back and watch as the other half updates itself.

How do I change the post to Normal? and get rid of the silly icon I chose?

H!
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Old 13-05-2003, 01:21 AM   #43
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Ah, it's still in halves, ok then

You can change your avatar in your options, in your Control Panel.
And I think you can edit your first post to change the title.
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Old 13-05-2003, 03:07 AM   #44
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wow, this is lookin incredibly good! Great job so far

As for my input.. the hands are super glossy.. but i think thats going to be worked out.. and i think the collar on the jacket needs a bit of tweaking . More sharp or something... ok, keep it up
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Old 13-05-2003, 08:55 PM   #45
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GreyFox-

I just changed my first post to normal but it didnt change my thread heading

Perhaps M the moderator could help eh?
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