Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 06-05-2003, 07:02 AM   #16
essahc
Subscriber
 
essahc's Avatar
 
Join Date: Dec 2002
Location: Austin, Texas
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Sorry guys, I take a lot of heat for sounding like a Texan so sometimes I play into it a bit. I forget that the rest of the world won't get the joke. It's funny that our accent is pretty much derived from the deap south's version of a the British accent of a couple centries ago. I don't know what went arye along the way.

Anyway. heres my update. Guess I should kill the caption but what the hay.

I have no idea how to do a mouth but Ill work it out. My pencils have me in headphones, as I don't really want to do my ears. but I may get more ambitous.
Time for sleep.
__________________
`,,`
Chris
essahc@sbcglobal.net
essahc is offline   Reply With Quote
Old 06-05-2003, 07:07 AM   #17
M
Subscriber
 
M's Avatar
 
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Thanks: 0
Thanked 27 Times in 27 Posts
Default

Hey man, its lookin awesome! I personally love what you have so far.. i suggest thoguh extending the forhead and squashin the face a bit... but other than tha.. keep it up .. (BTW, those eyes are awesome).
__________________
"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
M is offline   Reply With Quote
Old 06-05-2003, 08:08 AM   #18
caligraphics
Registered User
 
caligraphics's Avatar
 
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Thanks: 0
Thanked 0 Times in 0 Posts
Default

yeah.. if you make the head more "tall" it will get the more you look
__________________
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
caligraphics is offline   Reply With Quote
Old 06-05-2003, 06:13 PM   #19
said
Registered User
 
Join Date: Apr 2003
Location: So Paulo, Brazil
Posts: 66
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Yeah, those eyes look very realistic.
I notice people dont have much trouble doing realistic eyes, as opposed to doing realistic skin, for example.
How do you model them (eyes)? (how to get that translucid effect?)

Thanks.

Mrio.
__________________
:bgreen:
said is offline   Reply With Quote
Old 06-05-2003, 08:49 PM   #20
cb8rwh
Subscriber
 
cb8rwh's Avatar
 
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
Thanks: 0
Thanked 1 Time in 1 Post
Default

is that bloodhot eye from highend? looks nice whatever!!
__________________
cheers

Rich
cb8rwh is offline   Reply With Quote
Old 06-05-2003, 11:20 PM   #21
Vectorman
Subscriber
 
Vectorman's Avatar
 
Join Date: Apr 2003
Location: Framingham, MA United States
Posts: 1,112
Thanks: 0
Thanked 3 Times in 3 Posts
Default

translucid would be if you were "half aware", transluscent means light can pass through it and i don't think thats waht you meant either. Although they are reflecting the lights and that looks cool.

GJ man, i really have to start this thing somehow......
__________________

"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
Vectorman is offline   Reply With Quote
Old 07-05-2003, 03:42 AM   #22
essahc
Subscriber
 
essahc's Avatar
 
Join Date: Dec 2002
Location: Austin, Texas
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Yeah. that is the bloodshot eyes from Highend. I think its a Denflo Shader. I plan to do my own later if I do texture. I just put those there for my own sanity. They are simple nurb spheres with the cornea pulled out some.

yeah.. if you make the head more "tall" it will get the more you look
Thanks guys. I really need the advise.
I may not be able to do any work on this for a few days as this is finals week here at Austin Communtiy College and my Anatomy and Physiology Class is beating me to death. Life is good though, I've wanted to go back to school for 20 years now and finnaly get to do it. more later
__________________
`,,`
Chris
essahc@sbcglobal.net
essahc is offline   Reply With Quote
Old 07-05-2003, 04:43 AM   #23
M
Subscriber
 
M's Avatar
 
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Thanks: 0
Thanked 27 Times in 27 Posts
Default

hey, your acheiving your goals.. good for you! Wonderful to hear that someone got off their ass and didnt just complain . Congrats.
__________________
"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
M is offline   Reply With Quote
Old 10-05-2003, 04:26 AM   #24
essahc
Subscriber
 
essahc's Avatar
 
Join Date: Dec 2002
Location: Austin, Texas
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
Default

here is the latest. I took Carsten's advise and streched my head some. did some more exageration. next comes glasses and maybe ears. then a body.
__________________
`,,`
Chris
essahc@sbcglobal.net
essahc is offline   Reply With Quote
Old 11-05-2003, 04:47 PM   #25
M
Subscriber
 
M's Avatar
 
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Thanks: 0
Thanked 27 Times in 27 Posts
Default

Its lookin great! One thing i think you should quickly fix is that point you have on your chin. I realise the general shape, but it should be smooth.. it just looks like a problem with mirroring. So yea, bring that vert inwards a bit . Also, i love the nose, but usually a big nose will come down on a straight angle. Your nose kinda curves inwards from the forehead.. then comes way out. If you take that area inbetween the eyes and bring it out a bit, i think that would look better . But yea, its looking great
__________________
"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
M is offline   Reply With Quote
Old 11-05-2003, 07:30 PM   #26
essahc
Subscriber
 
essahc's Avatar
 
Join Date: Dec 2002
Location: Austin, Texas
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks M.
I just had a few minutes to give this today....Mothers day you know... Just nubs for ears for now.
__________________
`,,`
Chris
essahc@sbcglobal.net
essahc is offline   Reply With Quote
Old 11-05-2003, 07:32 PM   #27
essahc
Subscriber
 
essahc's Avatar
 
Join Date: Dec 2002
Location: Austin, Texas
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
Default

oops
__________________
`,,`
Chris
essahc@sbcglobal.net
essahc is offline   Reply With Quote
Old 11-05-2003, 07:58 PM   #28
EagleKing
Lifetime Member
 
EagleKing's Avatar
 
Join Date: Apr 2003
Location: Germany
Posts: 976
Thanks: 0
Thanked 4 Times in 4 Posts
Default

how often did you smooth it? great work.
EagleKing is offline   Reply With Quote
Old 11-05-2003, 10:11 PM   #29
M
Subscriber
 
M's Avatar
 
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Thanks: 0
Thanked 27 Times in 27 Posts
Default

Hey essahc, lookin great, you fixed that chin . BTW, i know what you mean.. you cant be on the computer all day when its mothers day .. that would be silly.
__________________
"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
M is offline   Reply With Quote
Old 12-05-2003, 01:59 AM   #30
howardporter
Subscriber
 
howardporter's Avatar
 
Join Date: Apr 2003
Location: usa
Posts: 985
Thanks: 0
Thanked 1 Time in 1 Post
Default

You nailed the chin man! spot-on.


H!
howardporter is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin Copyright © 2000-2015, Jelsoft Enterprises Ltd.