Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-05-2003 , 08:16 PM
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renering with maya4 problems

i,ve problems to render an image with a resolution more than 6000X6000 (runtime error) how can i do?maya 4
thanks

# 2 13-05-2003 , 12:06 AM
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i can render 6k fine
maybe its just your computer running out of resources


- Simon

My Website: www.Glass-Prison.com
# 3 13-05-2003 , 12:55 AM
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Filou, Please don't crosspost at SM. You already posted this in the "maya chat" forum and got several responses. Most of the active members of the board will check through the various forums so you don't have to worry about anyone missing your post.

Btw, is there any particular reason you need to render out something 6000 x 6000?


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# 4 13-05-2003 , 05:04 PM
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sorry,
cause i want to print via photoshop large scale images
thanks

# 5 13-05-2003 , 07:14 PM
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well in that case, IF it is your system thats lacking then ou have 2 options:
1. get a new computer
2. render in layers (render globals, at the bottom)


- Simon

My Website: www.Glass-Prison.com
# 6 29-05-2003 , 09:31 PM
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from the help

xLeft -xl <int> set X sub-region left pixel boundary of the final image

xRight -xr <int> set X sub-region right pixel boundary of the final image

yLow -yl <int> set Y sub-region low pixel boundary of the final image

yHigh -yh <int> set Y sub-region high pixel boundary of the final image

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