thx anyway. but:
hmmm, ok, maybe i wasnt clear,
i know, i can set move tool 2 move along object's axis
, but if i set up a clip 4 1 cube-roll, the clip itself contains the moving axis
, which wont change, if i rotate the cube, coz tx/tz/ty r always parents axis
, in this case, world's axis
.. i dont want
2 make clips 4 all possible direction. that would be a pain and a shame..
so i need a parent 4 the cube, but there comes the previous problem with rotation after move.
or, how can i force maya other than adding a dummy parent 2 move an object along its local axis
like using channel's tx/tz/ty..