Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 13-05-2003, 11:45 PM   #1
nirsul
Subscriber
 
nirsul's Avatar
 
Join Date: Oct 2002
Location: Haifa, Israel
Posts: 437
Thanks: 0
Thanked 0 Times in 0 Posts
Default Old Deserted Building

Hope you like

Nir
__________________
Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
nirsul is offline   Reply With Quote
Old 14-05-2003, 12:35 AM   #2
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

I like it!

however..are you still accepting small crits at this time, or are you pretty much done with it?

Just curious

Still gallery worthy tho
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 14-05-2003, 12:47 AM   #3
^^TwEeK^^
Registered User
 
^^TwEeK^^'s Avatar
 
Join Date: Apr 2003
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
Default

looks great man......
by the looks of that "Tambur" paint can i see you're a fellow israeli
__________________
- TwEeK
^^TwEeK^^ is offline   Reply With Quote
Old 14-05-2003, 01:09 AM   #4
nirsul
Subscriber
 
nirsul's Avatar
 
Join Date: Oct 2002
Location: Haifa, Israel
Posts: 437
Thanks: 0
Thanked 0 Times in 0 Posts
Default

are you still accepting small crits at this time, or are you pretty much done with it?
Izzy , I always accept criticism and ideas

Nir
__________________
Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
nirsul is offline   Reply With Quote
Old 14-05-2003, 01:10 AM   #5
nirsul
Subscriber
 
nirsul's Avatar
 
Join Date: Oct 2002
Location: Haifa, Israel
Posts: 437
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by ^^TwEeK^^
looks great man......
by the looks of that "Tambur" paint can i see you're a fellow israeli

Definitely ! Where R U From ?

it also says "Location: Haifa, Israel" below
my name on the side pane.

Nir
__________________
Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
nirsul is offline   Reply With Quote
Old 14-05-2003, 01:02 PM   #6
^^TwEeK^^
Registered User
 
^^TwEeK^^'s Avatar
 
Join Date: Apr 2003
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
Default

nice man....
right now i live in canada....but im also originaly from Haifa...Carmel...
__________________
- TwEeK
^^TwEeK^^ is offline   Reply With Quote
Old 14-05-2003, 03:16 PM   #7
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Well, my crits are kindof petty, so take them with a grain of salt hehe...

The title stated "Old Deserted Building", so I was under the stereo-typical impression that it was going to be old, dusty, rusty metals, crumbling cement or brick, with a little bit of dust haze hanging about in the air, ..that kind of thing.

But yours looks like "almost" new, as if the tennants just moved out recently.

Also were you going for that bright sunny day look? ..or were you looking for the gloomy basement kinda feel?

I ask because some of the objects as well as the joists do not have the stereo-typical "contact-shadow(s)".

Like I said, this crit was kinda petty, so ignore me, because I don't know exactly what kind of image you have in your mind
hehe...

GREAT shot though!
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 14-05-2003, 03:30 PM   #8
adldesigner
Registered User
 
adldesigner's Avatar
 
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Thanks: 0
Thanked 9 Times in 9 Posts
Default

I believe you could work on the lighting on the image.

Normally you want people to experiment or feel something when they see your image, and lighting works to achieve that feel. Right now, the image doesn´t offer much. Might want to work on it.
__________________
adldesigner
Caracas, Venezuela
Hell .. not gone perse, but with a certainly lower post count per day.

adldesigner is offline   Reply With Quote
Old 14-05-2003, 04:36 PM   #9
nirsul
Subscriber
 
nirsul's Avatar
 
Join Date: Oct 2002
Location: Haifa, Israel
Posts: 437
Thanks: 0
Thanked 0 Times in 0 Posts
Default

with a little bit of dust haze hanging about in the air, ..that kind of thing.
I did try to get light fog but i did not like the result - I even posted a thread in WIP and no-one responded)

But yours looks like "almost" new, as if the tennants just moved out recently.
You never know - they might be still there... bhaaahh !

Also were you going for that bright sunny day look? ..or were you looking for the gloomy basement kinda feel?
Both and as I said - I couldn't get the desired effect or if I did - you would not see most of the objects in the scene

I ask because some of the objects as well as the joists do not have the stereo-typical "contact-shadow(s)".
What do you mean bt COntact-Shadows ?

[QUOTEGREAT shot though![/quote]

Thanks
__________________
Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
nirsul is offline   Reply With Quote
Old 14-05-2003, 04:40 PM   #10
nirsul
Subscriber
 
nirsul's Avatar
 
Join Date: Oct 2002
Location: Haifa, Israel
Posts: 437
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by adldesigner
I believe you could work on the lighting on the image.


Problem is I did - I honestly did !
... but I sometimes lose the objects when the scene is dark (and moody)
Normally you want people to experiment or feel something when they see your image, and lighting works to achieve that feel. Right now, the image doesn´t offer much. Might want to work on it.
I will

and I will probavbly post it in the WIP..

Thanks
__________________
Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
nirsul is offline   Reply With Quote
Old 15-05-2003, 07:40 PM   #11
abie1
Subscriber
 
abie1's Avatar
 
Join Date: Mar 2003
Location: Miami, fl
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
Default Very cool image.

Overall I think the texturing is great; I hope that I don't sound like everyone else when I say this (if I do please tell me). Again this is constructive criticism not destructive criticism; I want to build you up and not tear you down...I noticed that your sunlight has captured the glass that's leaning on the stairs; it's directly in its path; if you ever shine a light directly on glass like that, kinda like when you take a picture of your self in the mirror(but not exactly), especially at the angle that the glass is in relation to the camera, you shouldn't be able to see through it; the sunlight reflection off of the glass should create a kind of a glow that bounces off of the glass making it really difficult to even stare at, especially at this angle. All in all it is a very well textured image; Kinda reminds me of some of the crack houses in my old neighborhood, hehe; Oh! Wait a minute....I still live here....hehe...ummm...yeah...
abie1 is offline   Reply With Quote
Old 15-05-2003, 09:04 PM   #12
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

Problem is I did - I honestly did !
... but I sometimes lose the objects when the scene is dark (and moody)
I dont think that this matters, you need to get the mood right and then use little point lights to pick out little details that you want. Give the point lights really low intensities e.g. 0.1 or 0.2 and that should pick them out enough to be seen enough.

Scene looks great just need to sort the lighting (I know how hrd it is I spent about a week doing mine for my WIP! )

Alan
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 15-05-2003, 11:15 PM   #13
nirsul
Subscriber
 
nirsul's Avatar
 
Join Date: Oct 2002
Location: Haifa, Israel
Posts: 437
Thanks: 0
Thanked 0 Times in 0 Posts
Default

OK , thanks for the advice

I decided to drop the sun light and also added and modified some stuff and as it is now I LOVE IT !

hope you do too.

Nir
__________________
Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
nirsul is offline   Reply With Quote
Old 15-05-2003, 11:22 PM   #14
adldesigner
Registered User
 
adldesigner's Avatar
 
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Thanks: 0
Thanked 9 Times in 9 Posts
Default

This looks tons better nirsul!
Congratulations.

Wonder if the glass is reflecting a tree-leaves texture?
__________________
adldesigner
Caracas, Venezuela
Hell .. not gone perse, but with a certainly lower post count per day.

adldesigner is offline   Reply With Quote
Old 15-05-2003, 11:24 PM   #15
nirsul
Subscriber
 
nirsul's Avatar
 
Join Date: Oct 2002
Location: Haifa, Israel
Posts: 437
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanks

actually I used the cloud texture (I might have chosen a better one...)


nir
__________________
Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
nirsul is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.