No problem, and good job for figuring it out!
For those who would like a small tut, here you go:
Check out my file attachment above, and you'll see that the way I've got it to work was to:
1. create 3 shaders.
(A Refraction, a Blinn, and a Layered shader)
2. In the Blinn:
-make the transparency to your liking,
-in the color slot, click the checkerbox to add a FILE texture WITH a projection. (see image)
3. When you do that, there will be a projection
TAB at the top of the attribute editor for the COLOR slot you just made, go there. (see image)
4. Click on the big button labled: "Fit To BBox", and watch your viewports, there will be a projection manipulator that you need to move & rotate so it looks like the following image:
Hope that helped!
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS