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Old 15-06-2003, 09:34 PM   #151
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this is what my plugin manager looks like - and thats not the way it is suppose to be.
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Old 15-06-2003, 09:48 PM   #152
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huh? do you use any special skins for maya?
I have maya 5,too but my plugin manager looks different...
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Old 15-06-2003, 10:57 PM   #153
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He's using Maya for the Mac
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Old 16-06-2003, 05:20 AM   #154
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ya... no skins, jsut maya... and all that stuff is missing....
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Old 16-06-2003, 06:38 AM   #155
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oh maya for mac. Then I can't help you.
MAye click on the little grey arrow.
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Old 16-06-2003, 12:12 PM   #156
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FS, try clicking the Browse button on the bottom and then go into your Plugins folder to see if you can start it like that...

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Old 16-06-2003, 01:29 PM   #157
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Eagle, the arrows are pointing down. Which means that the section is opened up. Hope you get this problem fixed soon forum. I wanna see more of your car
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Old 16-06-2003, 06:08 PM   #158
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i have maya 5 for mac too and i never have this problem (but mental ray doesn t work on mine )
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Old 16-06-2003, 07:35 PM   #159
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i am going to say screw fixing maya, i jsut won't render out with MR or Vector yet... mabye when i am done. here is an update of the tire.. which needed it. C&C? PS. its a low profile tire.. for street racing/ sport tire - so it doesn't need huge offroad tread.
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Old 16-06-2003, 07:46 PM   #160
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I am not sure but is it a diplacement map?
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Old 16-06-2003, 08:15 PM   #161
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its a bump, and i just noticed that the tread was inside out (the groves stuck out) - so here is an update - and i am rendering the car with the new tires now
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Old 16-06-2003, 08:18 PM   #162
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Looks good so far man
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Old 17-06-2003, 01:39 AM   #163
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here is the shifter knob
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Old 17-06-2003, 01:40 AM   #164
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here is the top of it
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Old 17-06-2003, 09:21 AM   #165
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here is a render of the car (body paint shader made by gforce)
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