Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 20-05-2003 , 12:05 PM
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How can I make my baseboards look, well, not so rounded. They arent round. They just look it. I am using lambert. Is there a better texture???

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# 17 20-05-2003 , 09:32 PM
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hmmmmmmmm..........................No replies. Where did everybody go.


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# 18 20-05-2003 , 10:19 PM
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Just add a bevel to the edges, that way its flat, yet rounded user added image


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# 19 20-05-2003 , 10:43 PM
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alright. I might be able to get around to that. Im kinda busy right now though.


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# 20 25-05-2003 , 11:32 AM
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Dont give up on this one too dude LOL


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# 21 26-05-2003 , 05:27 AM
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ill try my best to finish this one. sorry for the lack of updates, but I have been out of town.


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# 22 31-05-2003 , 05:55 AM
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ok, i just got my computer working again, and I think I am going to finish the bed.....maybe.


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# 23 31-05-2003 , 06:04 AM
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ok, i quickly did the bed. It didnt take very long at all, but I think I managed to keep everything at least half-way right.

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# 24 31-05-2003 , 06:06 AM
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ahhh, that damn jpeg compression is killing my renders. Oh well.


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# 25 31-05-2003 , 10:21 AM
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you might want to consider breaking the railing open at the ladder - a bit hard to get in without climbing over.

and the render looks fine, even with jpeg from maya. just keep in mind that it is still wip, and not a final render user added image

# 26 31-05-2003 , 03:16 PM
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Yes. Thanks for that idea. I will try breaking the railing at the ladder, but I was making it based on my little brother's bed, on which the railing is not broken open. Yes, it is very hard to get out of.


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# 27 31-05-2003 , 03:30 PM
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hmmmmmm.........It is a little harder than I thought to break that railing. I tried, but it was a flop. Maybe later I will take my time and get it done, but for now I think ill leave it


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# 28 10-06-2003 , 06:35 AM
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nice lighting

are the railings NURBS? You can use the trim tool to get rid of the area you don't want, then put a cap of some sort over the ends with Surfaces>Planar or intersect a plane perpendicular to the rail and trim away the parts that you don't need.


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