Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 27-05-2003, 06:03 PM   #1
otaku
Registered User
 
otaku's Avatar
 
Join Date: May 2003
Location: Switzerland
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Question How to Modelling a Flower for animating it?

How to Modelling a Flower for animating?

im wondering how i best modelling a flower like Orchid or other?
i want to Animating it like organic mooving...

are there some things specially i have to watch over the modell to use some animation moovs on it?

nurbs?
poly to subdiv?
poly?
or what....

please help im neeby
__________________
http://lab.palindrom.ch
http://www.achermann.cc
: daijobe desu :
otaku is offline   Reply With Quote
Old 27-05-2003, 06:31 PM   #2
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

it does not matter what modeling or moving aproach you use. you have a lot of possibilies. you need to decide on your own which you are most comfortable in.
BabyDuck is offline   Reply With Quote
Old 27-05-2003, 06:38 PM   #3
otaku
Registered User
 
otaku's Avatar
 
Join Date: May 2003
Location: Switzerland
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default aha!

So but there must be a spec technique to modelling it intelligent.

to make flower realistic i need thin faces and i want to animate it flowing like when it blast a wind on it?
__________________
http://lab.palindrom.ch
http://www.achermann.cc
: daijobe desu :
otaku is offline   Reply With Quote
Old 27-05-2003, 06:46 PM   #4
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

what about making it a soft body, paint the weights realistically as a flower would be and apply wind to it?
BabyDuck is offline   Reply With Quote
Old 27-05-2003, 06:51 PM   #5
adldesigner
Registered User
 
adldesigner's Avatar
 
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Thanks: 0
Thanked 9 Times in 9 Posts
Default

Maybe this thread could help you out a bit.
brian_ellebracht VS adldesigner - PR Flower
__________________
adldesigner
Caracas, Venezuela
Hell .. not gone perse, but with a certainly lower post count per day.

adldesigner is offline   Reply With Quote
Old 27-05-2003, 06:52 PM   #6
otaku
Registered User
 
otaku's Avatar
 
Join Date: May 2003
Location: Switzerland
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default soft body...

ahm i want to use the procedural shader Ramp called with him i reached mutch cool and fast results...

a body you mean the flower body?

but thats my problem...

should i make it with a cv curve tool and extrude the polys or make spquere nurbs and press it down, and shape it like a flowers tree?

... :p i hope u are patiente
__________________
http://lab.palindrom.ch
http://www.achermann.cc
: daijobe desu :
otaku is offline   Reply With Quote
Old 27-05-2003, 06:55 PM   #7
otaku
Registered User
 
otaku's Avatar
 
Join Date: May 2003
Location: Switzerland
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default yeah! thanks to both of you...

yeah! thanks to both of you... :p

im comming near a step im reading this tread who was sending me: adldesigner

__________________
http://lab.palindrom.ch
http://www.achermann.cc
: daijobe desu :
otaku is offline   Reply With Quote
Old 28-05-2003, 03:49 PM   #8
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

I got your PM, and I'm sorry to say that I'm not the Modeling moderator, so I would be of no help

Sorry, but I suck at modeling organic things like that

Babyduck and ADL have given you great tips to start from, so read and do what they have suggested.

I'm not a good modeller, but in this case, I would use the cv curve tool to make some petals, PLANAR UV map the flower colors to it, turn it into a soft-body, paint some goal weights on it and attach a field or two to the softy, and play around with the field(s) to get some great movement

Good luck!
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 28-05-2003, 04:06 PM   #9
brian_ellebracht
Registered User
 
brian_ellebracht's Avatar
 
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks: 0
Thanked 8 Times in 8 Posts
Default

well, i would say something, but Ad and rage have said just about eveything i could think of. Good luck,
Brian
__________________
Please check
My (old) website!
brian_ellebracht is offline   Reply With Quote
Old 29-05-2003, 12:22 AM   #10
otaku
Registered User
 
otaku's Avatar
 
Join Date: May 2003
Location: Switzerland
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default hy friends of maya i tryed and...

its not the best i know but its first time i made with nurbs a object

i was beginning with nurbs spuere // row and cols 12

than i made it with normal scale smaller so that i could se in the middle a line (row)

so than i switched to HULL (right mouse klick) ..very nice control tool WOW!

than i made it bit more...

i tested with a ramop shader because its making so cool effects and nice pseudo transparent effects... so easy to handle this rampSahder...

chanche to vertex and made smaller corrections so that is happent now...

the second flower is not specially its just a duplicate of one leave, there i wanted to show how ranpshader looks...
Attached Thumbnails
 
__________________
http://lab.palindrom.ch
http://www.achermann.cc
: daijobe desu :

Last edited by otaku : 29-05-2003 at 12:24 AM.
otaku is offline   Reply With Quote
Old 29-05-2003, 02:25 AM   #11
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

GREAT WORK MAN!!!
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 29-05-2003, 09:41 AM   #12
redrum
Registered User
 
redrum's Avatar
 
Join Date: Aug 2002
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Thumbs up

Thats nice, well done...
redrum is offline   Reply With Quote
Old 29-05-2003, 09:58 AM   #13
otaku
Registered User
 
otaku's Avatar
 
Join Date: May 2003
Location: Switzerland
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default thx

i make new one tomorrow with nonlinear deformer bend.
and animate it

__________________
http://lab.palindrom.ch
http://www.achermann.cc
: daijobe desu :
otaku is offline   Reply With Quote
Old 30-05-2003, 02:00 PM   #14
otaku
Registered User
 
otaku's Avatar
 
Join Date: May 2003
Location: Switzerland
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default now im on next step forward ^^ please vote and send me comments

now my flower is better and course stile animated, without shader but thats comming...

how you like?

its yet not finished you will see its without lightning too...
Attached Thumbnails
 
__________________
http://lab.palindrom.ch
http://www.achermann.cc
: daijobe desu :
otaku is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.