Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 03-06-2003, 09:36 PM   #16
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

Originally posted by roach105
actually works!!! TXS for the tip.
actually i did not know if it works. glad my strange workaround helped you out.
BabyDuck is offline   Reply With Quote
Old 04-06-2003, 01:39 AM   #17
roach105
Subscriber
 
roach105's Avatar
 
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
Thanks: 0
Thanked 1 Time in 1 Post
Default

I-Iybrid and baby duck. Good feedback I did notice the none matching grass refl. and will work on the PFX shader on that. Also Baby I do have a refl. cranked way up and a fractal would hurt me either. I also think the trees in the background need to be a bit smaller. I must not forget to the fog, but don't know If I should use Fluids or just a regular Maya fog node. I want to get a good light effect when the sunlight is breaking through the clouds.
roach105 is offline   Reply With Quote
Old 04-06-2003, 07:42 AM   #18
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

i suggest to use regular fog. fluids is overkill for just athmosphere (if you ask me). for the suneffects - what about using a shader infront of the light with some spots in it that are brighter? that might turn into very cloudy and just breaking up sun - like right after it is raining and sun coming. and maybe a rainbow would be cool to see
BabyDuck is offline   Reply With Quote
Old 10-06-2003, 06:14 PM   #19
roach105
Subscriber
 
roach105's Avatar
 
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
Thanks: 0
Thanked 1 Time in 1 Post
Default

here is an update.
fixed the refl. a bit
added some volume fog to the scene
Attached Thumbnails
 
roach105 is offline   Reply With Quote
Old 10-06-2003, 06:38 PM   #20
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

that is looking great, but the sky texture is a little bit too big. especially the clouds are not that big at horizon
BabyDuck is offline   Reply With Quote
Old 11-06-2003, 02:50 PM   #21
roach105
Subscriber
 
roach105's Avatar
 
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
Thanks: 0
Thanked 1 Time in 1 Post
Default

I worked on the cloud texture. The clouds were original created in Fluids and than did a quick render. I have applied it to a plane with trans.
Attached Thumbnails
 
roach105 is offline   Reply With Quote
Old 11-06-2003, 03:19 PM   #22
brian_ellebracht
Registered User
 
brian_ellebracht's Avatar
 
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks: 0
Thanked 8 Times in 8 Posts
Default

I wish I had unlimited !
__________________
Please check
My (old) website!
brian_ellebracht is offline   Reply With Quote
Old 12-06-2003, 06:35 AM   #23
Vectorman
Subscriber
 
Vectorman's Avatar
 
Join Date: Apr 2003
Location: Framingham, MA United States
Posts: 1,112
Thanks: 0
Thanked 3 Times in 3 Posts
Default

BTW, not that this helps, but the reason fur does not show up in reflections, is it is a post render feature, theres a way to do a reflection by using an image texture for the reflective surface, although as you change things in the scene it would be quite annoying to constantly update. If you wished you got do that for the final.
__________________

"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
Vectorman is offline   Reply With Quote
Old 23-06-2003, 03:51 PM   #24
roach105
Subscriber
 
roach105's Avatar
 
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
Thanks: 0
Thanked 1 Time in 1 Post
Default

I did not think I would go this far with this scene but I did yet another update. DOF, and a windmill. I might end up adding a few rocks to the lanscape.
Attached Thumbnails
 

Last edited by roach105 : 23-06-2003 at 07:51 PM.
roach105 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 12:39 PM
Dog Model Vox520 Modeling 7 10-12-2010 10:28 AM
New Feature: Post videos David Members Lounge 8 09-12-2010 07:54 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.