Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 18-06-2003 , 10:26 AM
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MOUSETRAP

just started using maya. wanted to to know how i am going. this is my first work done with maya. comments please:p

P.S. just posted one more work in the WIP section using this mousetrap

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# 2 20-06-2003 , 02:07 AM
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This is your first? Pretty good for a first project, user added image Keep up the good work.

# 3 20-06-2003 , 02:21 AM
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not bad at all for a first! Keep it up!

# 4 20-06-2003 , 04:17 AM
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Great first work!

Something someone told me once, "There is not a single sharp edge in nature".

Meaning, most of the time, even on things that would appear to have a sharp edge, are actualy beveled a TEENY bit, just enough to throw off a slight glintuser added image

Try this on your wood base edges, and your metal "cheese-plate" to see what I mean.

A little bit goes a long way to ad that extra touch of realism.

Great job so far!!


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izzylong.com
# 5 24-06-2003 , 05:01 PM
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hey thanks for the response from all of u ( Darkware ,mtmckinley, ragecgi)

hey ragecgi! u r right!

thanks for that important tip u gave.

i wont forget it in my life!

ofcourse. all things in this world are made up of curves!

# 6 24-06-2003 , 08:48 PM
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Originally posted by ragecgi

Something someone told me once, "There is not a single sharp edge in nature".

interesting. what about light?


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# 7 24-06-2003 , 10:13 PM
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A light source almost always has a diameter, resulting in a soft edge of the shadow.

# 8 25-06-2003 , 06:47 AM
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IIIIIIIIIIIIII A light source almost always has a diameter, resulting in a soft edge of the shadow. IIIIIIIII

hey daishi. thats true!

way to go!

what do u say abt it HAL user added image

# 9 25-06-2003 , 02:52 PM
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I guess so. I was just curious. user added image


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# 10 26-06-2003 , 01:36 AM
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unless you have a lightsource that is only a sinlge photon wide! although photons don't really have mass, you could still have a "single file" line. haha just F'n with you guys. Nice mousetrap dude! Did ya used to use 3ds or Lightwave?



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# 11 26-06-2003 , 05:00 AM
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ya HAL ! curiousity killed the cat! user added image

its cool that u all keep on asking interesting questions.

i too get to know new things and increase my knowledge!


hi vectorman!

thanks for the response.

i used maya for modeling the mouse trap.

i also use max

have worked on max for past 4 years

but i love to work on maya too!

i like modeling things in maya

MAYA is COOL!

# 12 26-06-2003 , 05:05 AM
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hey vectorman

did u see my " to bee or not to bee" work?

its in "finished work" area

tell me hows it

# 13 26-06-2003 , 05:08 AM
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Actually light itself is a an electromagnetic wave.
So not even that single photon would be straight. user added image

# 14 26-06-2003 , 11:31 AM
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Is it transverse or the other kind? huh? oh yea, what about sound then!??! isnt that a straight edge?!!? user added image user added image


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# 15 26-06-2003 , 10:32 PM
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what the hell.. whats the deal with this user added image. I cant even model something like that and its something like my 8th model. You really grasp texturing, and i like how you are learning about Mel scripts already with the twisty wire user added image... nice job.


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