Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 30-06-2003 , 08:37 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245

Originally posted by morlich
Do you need to go through and unlock the transforms or should you leave them alone?

thanks,
mo

If you unbind the skin through the Skin menu, you shouldn't have to unlock them. If you just delete the skeleton, or delete the surface's history so the skeleton no longer effects it (unbinding it in a rough way) then you'll probably need to go back and unlock them manually.

# 17 30-06-2003 , 09:01 PM
morlich's Avatar
Subscriber
Join Date: Jun 2002
Location: Las Vegas, NV
Posts: 30
I'm using 4.0. Does the sticky apply to is as well?

thanks,
mo

# 18 30-06-2003 , 10:45 PM
morlich's Avatar
Subscriber
Join Date: Jun 2002
Location: Las Vegas, NV
Posts: 30
I think I figured out where I've been going wrong. I guess I didn't realize the importance of creating the joints in the correct viewport. Things seem to be going ok now that I'm being more aware of it.

Thanks,
mo

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads