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Old 19-06-2003, 05:03 AM   #1
phalcon
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Default reflections?

I have made a sphere with an environment texture on it that i want to use for reflections for my refelective objects, and it works how i want it to work. But when i render the image, you can see the inside of the sphere in the Background. Is there a way to set up the sphere to still cause reflection on the shiny materials yet not physically show up in the render?
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Old 19-06-2003, 05:40 AM   #2
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Try unchecking the "Primary Visibility" box in the attribute editor for you sphere.

Select your sphere, choose Windows>Attribute Editor. You may have to switch to a different tab to find it, but it's under the "Render Stats" section.
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