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Old 04-07-2003, 04:16 PM   #1
PureFire
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Default Problem with Maya 5

Ive had Maya 5 installed for a few weeks now and just recently when i open Maya it dispays the message
// Warning: The preferred renderer, mentalRay, is not currently available. The Maya Software renderer will be used instead. //
Yet I open a file that I was working on last week using the Mental Ray renderer and it then appears in the menu.

pv_performAction "D:/Portfolio/Maya3D/balls.mb" "Best Guess";
file -f -options "v=0;p=17" -typ "mayaBinary" -o "D:/Portfolio/Maya3D/balls.mb";addRecentFile("D:/Portfolio/Maya3D/balls.mb", "mayaBinary");
requires "Mayatomr" "5.0.0.103m - 3.2.2.1 ";
// mental ray for Maya 5
// mental ray for Maya: using startup file C:/Program Files/AliasWavefront/Maya5.0/mentalray/maya.rayrc
// mental ray for Maya: setup
// mental ray for Maya: initialize
// mental ray for Maya: using 1 license
// mental ray for Maya: register extensions
// mental ray Node Factory: loaded
// generating nodes ...
// parsing C:/Program Files/AliasWavefront/Maya5.0/mentalray/include/base.mi
// mib_texture_vector
// mib_texture_remap
// mib_texture_rotate
// mib_bump_basis
// mib_bump_map
// mib_passthrough_bump_map
// mib_lookup_spherical
// mib_lookup_cube1
// mib_lookup_cube6
// mib_lookup_background
// mib_lookup_cylindrical
// mib_texture_lookup
// mib_texture_filter_lookup
// mib_texture_checkerboard
// mib_texture_polkadot
// mib_texture_polkasphere
// mib_texture_turbulence
// mib_texture_wave
// mib_reflect
// mib_refract
// mib_transparency
// mib_opacity
// mib_twosided
// mib_refraction_index
// mib_dielectric
// mib_ray_marcher
// mib_illum_lambert
// mib_illum_phong
// mib_illum_ward
// mib_illum_ward_deriv
// mib_illum_blinn
// mib_illum_cooktorr
// mib_illum_hair
// mib_volume
// mib_color_alpha
// mib_color_average
// mib_color_intensity
// mib_color_interpolate
// mib_color_mix
// mib_color_spread
// mib_geo_cube
// mib_geo_torus
// mib_geo_sphere
// mib_geo_cone
// mib_geo_cylinder
// mib_geo_square
// mib_geo_instance
// mib_geo_instance_mlist
// mib_geo_add_uv_texsurf
// mib_photon_basic
// mib_light_infinite
// mib_light_point
// mib_light_spot
// mib_shadow_transparency
// mib_lightmap_write
// mib_lightmap_sample
// generating nodes ...
// parsing C:/Program Files/AliasWavefront/Maya5.0/mentalray/include/contour.mi
// contour_store_function
// contour_store_function_simple
// contour_contrast_function_levels
// contour_contrast_function_simple
// contour_shader_simple
// contour_shader_randomwidth
// contour_shader_randomtransparency
// contour_shader_curvature
// contour_shader_factorcolor
// contour_shader_depthfade
// contour_shader_framefade
// contour_shader_layerthinner
// contour_shader_widthfromcolor
// contour_shader_widthfromlightdir
// contour_shader_widthfromlight
// contour_shader_combi
// contour_only
// contour_composite
// contour_ps
// generating nodes ...
// parsing C:/Program Files/AliasWavefront/Maya5.0/mentalray/include/physics.mi
// physical_lens_dof
// physical_light
// dgs_material
// dgs_material_photon
// dielectric_material
// dielectric_material_photon
// oversampling_lens
// path_material
// parti_volume
// parti_volume_photon
// transmat
// transmat_photon
// mental ray for Maya: successfully registered
// File read in 0 seconds.
// Warning: line 1: The surface of rigid body 'rigidBody5' may be reversed. Reversing the surface may avoid interpenetration errors. //
// Warning: line 1: The surface of rigid body 'rigidBody6' may be reversed. Reversing the surface may avoid interpenetration errors. //
// Result: 1 //
// Warning: The surface of rigid body 'rigidBody5' may be reversed. Reversing the surface may avoid interpenetration errors. //
updateRendererUI;

Any ideas why it would do that ?
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Old 04-07-2003, 05:32 PM   #2
PureFire
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Default

lmao...never mind I solved the problem myself

It seems when I was fooling around with the plugin manager I forgot to click on the mayatomr back on...doh~
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Old 23-07-2003, 03:11 PM   #3
SuperDave71
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Default HAHAHAH

I was JUUUUUUSSST about to tell you to DOUBLE check the box....


Glad you have it resolved!!!!



-SuperDave71:bgreen:
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