Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 14-07-2003, 04:22 PM   #1
ereitz
Subscriber
 
ereitz's Avatar
 
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
Thanks: 0
Thanked 0 Times in 0 Posts
Default spiral staircase in entry

Hi - I haven't posted anything in a while and was just fooling around with animate sweep and create animation snapshot for the stairs and decided to make it into a little modeling/lighting project.

Still many details to work out but this is the overall shape. I plan to put some details into the columns and work a little more on the textures. Also I plan to do all the light sources properly.

C & C as always welcome
Attached Thumbnails
 
__________________
Check out the subsurfacescattering on my tongue...

<a href="http://www.reitzmachine.com">www.reitzmachine.com</a>
ereitz is offline   Reply With Quote
Old 14-07-2003, 06:17 PM   #2
drknow
Registered User
 
drknow's Avatar
 
Join Date: Apr 2003
Posts: 1,033
Thanks: 0
Thanked 2 Times in 2 Posts
Default

it looks good, but the steps confuse me. Do they get bigger at the top or something.
__________________
It's Dr. Know, Not Darknow
drknow is offline   Reply With Quote
Old 14-07-2003, 07:16 PM   #3
ereitz
Subscriber
 
ereitz's Avatar
 
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hey drknow - yeah - the steps get progressively bigger as they spiral upward - the rise and thickness of the steps remains the same so they would still remain comfortable to climb.

I'm at work now but when I'm home I'll post a closup of the stairs.
__________________
Check out the subsurfacescattering on my tongue...

<a href="http://www.reitzmachine.com">www.reitzmachine.com</a>
ereitz is offline   Reply With Quote
Old 16-07-2003, 09:37 AM   #4
ereitz
Subscriber
 
ereitz's Avatar
 
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Good stuff on rendering here - learned how to use a sampler 'Facing Ratio' to map a ramp to the incandescence for the light globe. That light is a point light with raytrace shadows. There are two spots and an ambient, all with raytrace shadows on. I rendered the raytrace at settings of 4 for reflection, refraction and shadow. I think I'll continue working on this for a bit because it's a fun project.


http://www.aliaswavefront.com/en/Tmp...dering_m.html#
Attached Thumbnails
 
__________________
Check out the subsurfacescattering on my tongue...

<a href="http://www.reitzmachine.com">www.reitzmachine.com</a>
ereitz is offline   Reply With Quote
Old 16-07-2003, 09:45 AM   #5
ereitz
Subscriber
 
ereitz's Avatar
 
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
Thanks: 0
Thanked 0 Times in 0 Posts
Default

A wire...
Attached Thumbnails
 
__________________
Check out the subsurfacescattering on my tongue...

<a href="http://www.reitzmachine.com">www.reitzmachine.com</a>
ereitz is offline   Reply With Quote
Old 16-07-2003, 04:42 PM   #6
I-Iybrid
Simply Maya OG
 
I-Iybrid's Avatar
 
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Thanks: 2
Thanked 14 Times in 14 Posts
Default

Very cool man, I like it.
__________________
- Hybrid
I-Iybrid is offline   Reply With Quote
Old 24-07-2003, 06:46 AM   #7
ereitz
Subscriber
 
ereitz's Avatar
 
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I've done a little more work on the shaders and the lighting. The glow effect was interesting - I tried to map a ramp to a sampler and use that for my glow intensity similarily to the way I did the incandescence but it just seemed to give me an intensity of 1. I used the glow shader node that's in the hypershade by default then to control the intensity and that seemed to work.

c & c on lighting and shaders greatly appreciated
Attached Thumbnails
 
__________________
Check out the subsurfacescattering on my tongue...

<a href="http://www.reitzmachine.com">www.reitzmachine.com</a>
ereitz is offline   Reply With Quote
Old 24-07-2003, 06:59 AM   #8
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Cool shot man!

What does it look like rendered with MR using FG?
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 24-07-2003, 07:23 AM   #9
ereitz
Subscriber
 
ereitz's Avatar
 
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
Thanks: 0
Thanked 0 Times in 0 Posts
Default

ragecgi - thanks!

...& good question...

I haven't worked with mental ray yet ... and I don't know what FG is...

guess I'll have to check it out
__________________
Check out the subsurfacescattering on my tongue...

<a href="http://www.reitzmachine.com">www.reitzmachine.com</a>
ereitz is offline   Reply With Quote
Old 24-07-2003, 07:27 AM   #10
f50
Registered User
 
Join Date: Jun 2003
Posts: 88
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by ereitz
ragecgi - thanks!

...& good question...

I haven't worked with mental ray yet ... and I don't know what FG is...

guess I'll have to check it out
FG is Final Gathering. i think it's a Global Illumination plugin of some sort. haven't used it yet, but i saw it used in a vid tutorial about GI.
__________________
Car-maker.
Check out my releases for RACER.
see the WWW button
f50 is offline   Reply With Quote
Old 24-07-2003, 07:47 AM   #11
ereitz
Subscriber
 
ereitz's Avatar
 
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
Thanks: 0
Thanked 0 Times in 0 Posts
Default

hi guys - i'm working with 4.5 and it seems mental ray is no longer offered on Alias' website. Have I not looked in the right place or has it just been fully integrated in version 5?
__________________
Check out the subsurfacescattering on my tongue...

<a href="http://www.reitzmachine.com">www.reitzmachine.com</a>
ereitz is offline   Reply With Quote
Old 24-07-2003, 07:56 AM   #12
ereitz
Subscriber
 
ereitz's Avatar
 
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Different view - you can see more of the modeling - the rails haven't been finished and have no texture on them yet... oversight.
Attached Thumbnails
 
__________________
Check out the subsurfacescattering on my tongue...

<a href="http://www.reitzmachine.com">www.reitzmachine.com</a>
ereitz is offline   Reply With Quote
Old 24-07-2003, 08:14 AM   #13
Forum_snowboarder33
Registered User
 
Forum_snowboarder33's Avatar
 
Join Date: Apr 2003
Location: North Delta, BC
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Default

i think you need to add en edge around the tiles {upper floor} (where there is a hole in the floor. It kinda looks like someone went.. lets put some stairs here.. and drilled a hole. Another thing is that the textures on the stairs need to be varied i think.. it is impossible for the stairs to have the exact same pattern in realy life. other than those 2 thinks, this is excellent work.
__________________
-- Why is it snowing rain --
AIM: SnowboarderCF
Forum_snowboarder33 is offline   Reply With Quote
Old 24-07-2003, 09:12 AM   #14
ereitz
Subscriber
 
ereitz's Avatar
 
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks for the c & c Forum_snowboarder33 - I wonder how to slightly vary the textures - maybe make 4 or 5 versions.

As for the edge on the tiles I think it would be easiest to model some sort of rim or something.

I'll work on it
__________________
Check out the subsurfacescattering on my tongue...

<a href="http://www.reitzmachine.com">www.reitzmachine.com</a>
ereitz is offline   Reply With Quote
Old 26-07-2003, 03:48 AM   #15
Blinn
Registered User
 
Blinn's Avatar
 
Join Date: Sep 2002
Location: Nova Scotia
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Default

looks promising, great work.
only thing that bothers me is the really intense reflection in the window. really takes away from the focus of the stairs. great job so far
__________________
________

- Jacob
Blinn is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.