Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 30-07-2003, 06:07 AM   #1
djackson362
Subscriber
 
Join Date: Mar 2003
Posts: 42
Thanks: 0
Thanked 0 Times in 0 Posts
Unhappy key framing

have a question on how to keyframe without the transition to the next frame like on color from blue to red just doesn't go straight to the red. and also are there any tuts out there on bullet time camera effects?
djackson362 is offline   Reply With Quote
Old 30-07-2003, 06:16 AM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Once you set your keys, you can adjust there interpolation in the Graph Editor (under Animation Editors). You can make the interpolation stepped, which will make it remain red and then flip to blue at the requested frame, or, for example, spline, where it gradually fades between blue to red. There are other options as well, but that's some examples.

As for bullet time effects, I would imagine the easiest thing to do would be to animate and render normally, then grab all your key frames and stretch them out over a much longer time frame to slow down the action.

You might also consider doing some of the slow down in post production programs, such as After FX or Premeir.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 30-07-2003, 06:43 AM   #3
djackson362
Subscriber
 
Join Date: Mar 2003
Posts: 42
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanks mike i watched a tutorial on the key frames once but fortgot where i watched . seems easy enough . in after effects would i just change the frame rate on the animation or what don't really follow.
djackson362 is offline   Reply With Quote
Old 01-08-2003, 07:00 PM   #4
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

i agree with mike, that it is easiest to animate in normal speed. but for the render if you stretch it in post, then quality will go down. you can render the animation out slower with the by frame option. so if you want to render frames 40 to 45 stretched to one second you would render like this:
Code:
render -s 40 -e 45 -b 0.25 bullet.mb
and it will render instead of 6 frames 24 frames (for 24 fps, one second, 4 times slower). and then you have to render each snippet seperate - before bullet time, bullet time, after bullet time. and then composite them together with 24 fps.

and for completely freezing the scene, just dont animate anything and only move the cam (but could be problematic if you have time dependant materials).

p.s.: the frame rates are from movies, you might want to adjust it to 25 or 30 frames
BabyDuck is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.