Thanks, that is really motivating !
Just one problem is still bothering me:
(no don´t think i didn´t try it
Raytracing: I need / want the colored shadow of a semi-transparent surface with an file-texture. the shadow should be like a projection of the surface on the ground, i guess you know what i mean. i thought it was simple:
- material with texture as color-chanel, transparency: 50%
- light with raytrace-shadows on
- render globals raytracing on
- render with Maya S/W and Mental ray
result: grey (at least not black) shadow, no colors, no projection.
Please help me, it makes me maaad!
(now making the keyboard) desk allready finished, will post pic tonight (in 8-9 hours)