Okay Mike, well I think that I have understand you now.
Hmm, well, if I will rebuild all my surfaces (with the rebuild function) than all isoparm should bee the same I think, or ?
Hmm, well, I think that the compression of the texture in photoshop isnīt really easy to handle.
And anothter thing I donīt know:
Isnīt there a possibility to set manually the size of the texture image ?
What I canīt understand: Isnīt there any way, to get a rollover from the surface I want with the optimal size I need automaticly from Maya ?
I always think that there should be a possibility to get a kind of wirfeframe from the surface I want to texture - rolled out of a 2d quader paper, and that I can import this one into Photoshop ?
The only reason for that texture problem is, that I canīt attach some nurbs surfaces, because they are trimmed before. yeah, and well, I donīt really know what I can do now, or better: what I should do !!!!!
big mike, thx for your help - you are the best,
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