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Old 17-09-2003, 06:05 PM   #31
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Good stuff, I like the weapon texture.
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Old 17-09-2003, 10:54 PM   #32
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Hey,Loking awesome m8
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Old 17-09-2003, 11:27 PM   #33
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I have a inkling that the size of texture on the tower, the concrete chipped texture, might be a big big. Looking at the scale of it all, it looks like the crumbly hole parts in the concrete might be big enough to put your head in. Perhaps altering the scale of the texture?
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Old 18-09-2003, 12:04 AM   #34
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Oh...hmmm...maybe they were the big holes that the enemies shot during attacks....? or maybe I should model some birds nesting in them....

True, true, it will be on my to do list! (The rescaling I mean).
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Old 19-09-2003, 08:11 AM   #35
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Me lovely pipes!
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Old 19-09-2003, 01:19 PM   #36
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HappyLemon, you are so totally improving - from noobie challenger to this! This is really nice (glad to see the horrible Maya watermarks are gone now). Can't wait to see more, what you have here is outstanding.

Cheers!
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Old 19-09-2003, 03:53 PM   #37
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wow. youre scene is going really well. i especially like the textures for the pipes, theyre perfect for it. good job homie
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Old 19-09-2003, 09:36 PM   #38
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I would have improved even faster if I have Orgeeism's organized learning plan.... It's a shame that I've been playing with Maya since May or June, and only last week I found out there is something called "UV maps" and what it looks like.... I went "Ohhh... that's what it is!" and desperatly trying to catch up.

TGG, dashing looking award you got there! Not doing it this month afterall?
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Old 20-09-2003, 10:26 AM   #39
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A still partially textured building, and a gratuitous sky ( to get people into the right mood for the game!) The poly count is about 25k triangles.
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Old 20-09-2003, 04:39 PM   #40
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hey, it's really coming along!
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Old 20-09-2003, 09:30 PM   #41
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omg...that looks soo damn good. it looks like a level for Unreal 2...grrrrr..i need to texture!!
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Old 20-09-2003, 10:37 PM   #42
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Very impressive
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Old 21-09-2003, 01:27 AM   #43
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i think am gonna back off hehehe really neat dude!!! u should be on the normal
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Old 21-09-2003, 03:51 AM   #44
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I think if I could manage to win twice more later on, then it will be reasonable to move on to normal, but with so many talented follow mayans you can never tell, I can only keep my fingers crossed. But I am very supprised about what I can do, even with so little maya knowledge. The learning never stops!
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Old 21-09-2003, 09:43 PM   #45
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Awesome work man!!! You have really done a lovely job of it all, but don't think Mike will want all the Terrain and Sky including in the shot, or maybe I have it wrong...?

Really Nice work guy,

Scraggy
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