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Old 17-09-2003, 10:41 AM   #31
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Hey! Your leg texture looks like my terret texture! LOL!
Really nice warrior, are you posing him in a heroic perspective?
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Old 17-09-2003, 05:53 PM   #32
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Really nice, I like the armour plating.
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Old 17-09-2003, 06:33 PM   #33
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Thanks guys,
I am hoping to rig him if I have the time.

I still want to fine tune those textures a little too.
(Gun turrets indeed, made me laugh )
I think it's a bit too busy perhaps, might simplify
the legs and arms a little.
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Old 18-09-2003, 07:37 AM   #34
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Time to move on from this now.
Would like to better the textures still, and if
I have enough time towards the end I may go back
to it.

http://www.thecloudcatcher.com/boots_01.jpg

http://www.thecloudcatcher.com/boots_02.jpg

Just because I couldn't resist a cheesy background and a
little lighting I ran this off. I know rendering is off limits, tis
just for fun

http://www.thecloudcatcher.com/g_03.jpg
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Old 18-09-2003, 09:06 AM   #35
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Hey there, I think I just spotted a minor issue with this guy: (He doesn't have any neck?) Looks a bit strange with his chin stuck up right on this chest? (Especially on the side shot). Just a personal opinion, that's all, otherwise it's fantastic!
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Old 18-09-2003, 09:09 AM   #36
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lol yeah the neck!!!!

apart from that great job on the modelling and texturing
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Old 18-09-2003, 09:14 AM   #37
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Cheers Happylemon.

He does have a neck although it is pretty much hidden
by his collar. Since you've pointed it out though I may try
and stretch it a little and see how it looks.

Thanks again
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Old 18-09-2003, 04:35 PM   #38
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Excellent, going with the contrasting boots was a good call I think.
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Old 20-09-2003, 01:49 AM   #39
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Default Lanky female sidekick

Here's my second model, pretty much complete
bar optimising it. She does'nt seem quite as
in keeping with the other design just yet, but that
should change with the texturing.

Also added a dress but it takes the poly count just 150
over the limit, so unless I can trim it down enough
without losing shape I may have to ditch it.

Oh and one more quick thing, I just wanted to say how
impresed I am with the quality of work going on for
the challenge. I don't get as much time as I would like
for posting responses. The standards are very high and it
provides me with plenty of insperation and encouragement
to participate. cheers everyone

http://www.thecloudcatcher.com/web_bitch/wire_02.jpg

http://www.thecloudcatcher.com/web_bitch/wire_01.jpg

http://www.thecloudcatcher.com/web_bitch/wire_03.jpg

http://www.thecloudcatcher.com/web_bitch/dress_01.jpg

http://www.thecloudcatcher.com/web_bitch/dress_02.jpg
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Old 20-09-2003, 02:04 AM   #40
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Lookin great! I could never model a body, i can barely even model heads!
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Old 20-09-2003, 02:08 AM   #41
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Cheers mate

But never say never, you sound pretty dedicated to me.
Just keep at it, your stuff is really good. You obviously
have a good imagination.

Thanks again
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Old 20-09-2003, 03:12 AM   #42
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Nice work, I think she fits well with the female support unit part of the concept, particularly if the colour scheme ties in. Very nice modelling too! Can't wait to see her textured, quality stuff.
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Old 20-09-2003, 03:36 AM   #43
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Cheers Witchy

Glad you think it fits into the concept.
Looking forward to seeing your textures mate.
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Old 20-09-2003, 07:28 AM   #44
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Scandly clad.... I like! And she's got a neck!
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Old 20-09-2003, 07:36 AM   #45
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Yup,

thinking of opening my own studio "Necks R Us"
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