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Old 08-09-2003, 05:35 AM   #1
Chris_H
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Default September Challenge - Chris_H

Well, finally got to spend a little time on the challenge:bgreen:

Going for the 3rd Person Action/Adventure style.
Hoping to do 3 characters if I can find the time.
It's a start, and a great challenge trying to juggle the polys.

http://www.thecloudcatcher.com/glad_01.jpg http://www.thecloudcatcher.com/wire_01.jpg
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Old 08-09-2003, 05:48 AM   #2
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Looking good so far!
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Old 08-09-2003, 06:49 AM   #3
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Default cheers

Thanks ragecgi.

Here's the next update.
Thats all for one night, but sooo good to back
in the maya driving seat again (after 6 weeks off).

http://www.thecloudcatcher.com/wire_02.jpg
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Old 08-09-2003, 07:10 AM   #4
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That's impressive looking already!
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Old 08-09-2003, 12:42 PM   #5
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Nice progress so far. Keep up the good work.
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Old 08-09-2003, 02:56 PM   #6
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Excellent start. Really great concept too. Nice stuff.
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Old 08-09-2003, 04:00 PM   #7
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Thanks to all for the kind words and encouragement.
Can't wait to get back to work on this,
Really enjoying getting back into Maya
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Old 08-09-2003, 04:20 PM   #8
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Just a suggestion: maybe broaden the waist line a bit to minimize the hip curve, 'cause that's the only thing right now that looks a bit feminum.... and that should make it more manly.
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Old 08-09-2003, 04:28 PM   #9
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looks pretty clean to me so far . Keep up the great work! Cant wait to see this thing textured :thumbsup:
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Old 08-09-2003, 04:35 PM   #10
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Thanks for the feedback HappyLemon.
I'll try that later and see how it looks.
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Old 09-09-2003, 06:03 AM   #11
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Default update

Here's tonights updates.

The colour shots are just the start of a test pallette.
Been mainly adding in more detail and trying to flesh the thing
out a bit. Hopefully a little less feminine around the hips now.
Just about hit my poly limit too.

http://www.thecloudcatcher.com/g_01.jpg

http://www.thecloudcatcher.com/colour_01.jpg

http://www.thecloudcatcher.com/colour_02.jpg

http://www.thecloudcatcher.com/colour_03.jpg

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Old 09-09-2003, 06:51 AM   #12
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That is one mean looking brother! Are you sure you're a newbie?
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Old 09-09-2003, 03:58 PM   #13
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Glad you like it HappyLemon.

I've just finished two years at college studying animation.
But the course wasn't anything to write home about,
very poor infact. So I've just been teaching myself for
the past two years.

I'm determined to get a job in CG, probably games which is why
I'm so into this challenge. All my previous stuff was made using
nurbs and Subdiv. So I'm desperate to get some game material
into my showreel.
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Old 09-09-2003, 04:05 PM   #14
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I know you're going to optimize it still, but just an FYI, there are quite a number of polys at the armpits that you'll want to get rid of eventually.
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Old 09-09-2003, 04:47 PM   #15
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Thanks for the input mtmckinley.

I'd been wondering weather to get rid of those polys.
I would like to ask you for advice after I've optimised
the model, as to if I've got enough/ to little polys at
places like the joints. Just to make sure it's optimised
for animation.

Want to get this right before I start arranging the uv's.

Thanks again,

Chris
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