Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 19-09-2003, 09:15 PM   #1
genius995
Subscriber
 
genius995's Avatar
 
Join Date: May 2003
Location: Holland
Posts: 152
Thanks: 0
Thanked 0 Times in 0 Posts
Default nurbs or polygons?

I want to start modelling a house. What's better to use? Nurbs or Polygons?

And another question:
What's the exact difference between nurbs and polygons, what is the advantage in comparison to each other?

thanx in advance.
__________________
whatever!
genius995 is offline   Reply With Quote
Old 19-09-2003, 09:36 PM   #2
ckyuk
Subscriber
 
ckyuk's Avatar
 
Join Date: Apr 2003
Location: Great Britain
Posts: 1,334
Thanks: 2
Thanked 5 Times in 5 Posts
Default

1: what you are more used to using.

2: press f1 for a detailed description. NURBS make smooth flowing surfaces and are good for organic, flowing surfaces.


I suggest you start with NURBS as you can always convert to polys. But like i said if you feel more confident using polys use polys.

Last edited by ckyuk : 19-09-2003 at 09:41 PM.
ckyuk is offline   Reply With Quote
Old 19-09-2003, 09:45 PM   #3
Darkware
Subscriber
 
Darkware's Avatar
 
Join Date: Oct 2002
Location: USA
Posts: 1,172
Thanks: 0
Thanked 4 Times in 4 Posts
Default

ahhh. The classic "nurbs or polygons?" question I see every few months. I seriously need to write a universal explaination to copy/paste so I can easily post it again and again to prevent me having to type it all out over and over again.

Polygons:
Easy to manipulate.
Can have their uv's mapped out for texturing.
Have infinite sides.
Surface is made up of vertices, edges and faces.
Are used to create video games. (triangulated polygonal faces only)
Cannot be used as a surface to draw Paint FX on.
Generally easier to use.

Nurbs:
Smoother.
Can change tesselation for smoother rendering.
Cannot map out uv's.
Only have four sides to every nurbs object.
Surfaces are made up of curves. (lofted together you mght say) You modify the curves to manipulate the nurbs surface.
Are not used in PC or video games. (not counting the rendered movies you see)
Are used to patch model. Patch modeling is usually used for very realistic characters.
Can be used as a surface with which to draw Paint FX on.
Boolean operations only avaliable for nurbs on versions 4.5+
Take up less data space.
__________________
www.Darkware3D.com
Darkware is offline   Reply With Quote
Old 19-09-2003, 10:08 PM   #4
genius995
Subscriber
 
genius995's Avatar
 
Join Date: May 2003
Location: Holland
Posts: 152
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ah... it's a little clearer now for me
thx

And uh ckyuk: I'm so noob, that's it doesn't make a difference for me to use nurbs or poly's

I've done the nurbs-house tut. So maybe, I'll start with poly's, just for learning pupouses.

And I should RTFM!
*kicks himself*
F1 functions aren't common used by me Just try, try and try a little more, till I get it
But in Maya, I should use the F1 function
__________________
whatever!
genius995 is offline   Reply With Quote
Old 19-09-2003, 11:58 PM   #5
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

POLYS!

lol
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Getting angolare and round polygons together? Red_Roxxor Modeling 19 04-02-2011 03:50 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.