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Old 22-09-2003, 01:31 PM   #1
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Default First UT2003 Model: Homestar

After countless hours researching how to get maya models working with Unreal Tournament 2003 I finally cracked it. Here is Homestar, of www.homestarrunner.com, in the game.

I think I actually managed to visit every website on the subject.

Anyway, here it is.
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Old 22-09-2003, 01:33 PM   #2
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and another
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Old 22-09-2003, 01:34 PM   #3
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and dead
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Old 22-09-2003, 01:37 PM   #4
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the half-hearted texture map I used
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Old 22-09-2003, 01:46 PM   #5
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The files for anyone that wants to stick it in game!
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File Type: zip homestar.zip (1.31 MB, 25 views)
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Old 22-09-2003, 07:16 PM   #6
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Hehe, funny little creature
Great job
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Old 22-09-2003, 11:47 PM   #7
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Gotta love axmain.
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Old 23-09-2003, 10:46 AM   #8
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The hardest part of the whole process was using the the default animation. I wasnt going to animate 40 odd sequences on my first model.

The default skeleton had bones with spaces in the names. And as we all know maya can't handle spaces. Then I found the "underscore to spaces" option. which sorted all the animations. Only to find the weapon bone still had an underscore. In the end I had to use a hex editor to replace the underscore that maya had just turned into a space.

I've since learnt that I can change somethings in UnrealEd so that shouldnt be necesary again.
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Old 23-09-2003, 05:47 PM   #9
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He's great, nice job, the one of him lying dead is such a shame lol.

If you wanted to share any techniques on getting models into UT2k3 I for one would be interested in hearing them. Good job on this guy, he certainly stands out in game.
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Old 23-09-2003, 05:52 PM   #10
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other than the problem I described above the process is pretty straight forward.

But if there is anything you would like to know I'd be more than happy to explain.
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Old 23-09-2003, 07:30 PM   #11
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Haha looks great =D
thats really neat
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Old 23-09-2003, 09:55 PM   #12
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hehe i played the game against 8 bots using that model hehe, damn it was crazy funny
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