Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 08-10-2003, 05:58 PM   #1
skyzeyez
Registered User
 
Join Date: Sep 2002
Location: Philadelphia
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Default mel script for breathing?

hello all!
Do we have a script or expression to automate the breathing action of a chest cavity over time? I am certain that the problem has been handled and I may fumble through it myself but I thought I may have success with my friends at Simply. All the best, and thank you.
skyzeyez is offline   Reply With Quote
Old 14-10-2003, 12:50 AM   #2
mark_wilkins
Registered User
 
mark_wilkins's Avatar
 
Join Date: Jan 2003
Posts: 161
Thanks: 0
Thanked 1 Time in 1 Post
Default

Why not set up a cluster and animate its scale appropriately? Then, you can either use a simple expression to drive the appropriate scale attributes or you can hand-keyframe.

-- Mark
__________________
Mark R. Wilkins
author of MEL Scripting for Maya Animators
www.melscripting.com
mark_wilkins is offline   Reply With Quote
Old 14-10-2003, 10:30 PM   #3
skyzeyez
Registered User
 
Join Date: Sep 2002
Location: Philadelphia
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thank you Mark. By the way, I worked through your book and compared it to the others. I found that while all were well written, I gained an understanding of scripting by cross referencing. I'll continue to do so as no book seems comprehensive.
skyzeyez is offline   Reply With Quote
Old 17-10-2003, 07:22 PM   #4
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

you could also create two blend shapes and just use an expression to control the "mix" between them over time

Alan
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 23-10-2003, 04:17 AM   #5
mark_wilkins
Registered User
 
mark_wilkins's Avatar
 
Join Date: Jan 2003
Posts: 161
Thanks: 0
Thanked 1 Time in 1 Post
Default

Originally posted by skyzeyez
Thank you Mark.
A truly comprehensive book on MEL would be thousands of pages and require several authors to write.

Each of us who have written on the topic (David, David, and I) took different approaches to decide what to focus on, and the result is complementary books.

However, I'm sure you'll agree that their niches are clear: MEL Scripting for Maya Animators is an introduction to MEL that's oriented toward Maya-familiar users who are new to programming. The MEL Companion is a more advanced book that includes a lot of interesting applications that cover a range of material we didn't. Complete Maya Programming is aimed at more experienced programmers and people who wish to develop plug-ins.

If you have any specific feedback given the audience and intended focus of MEL Scripting for Maya Animators, please consider dropping by the new forums on the book's site at

http://forums.melscripting.com/

-- Mark
__________________
Mark R. Wilkins
author of MEL Scripting for Maya Animators
www.melscripting.com
mark_wilkins is offline   Reply With Quote
Old 04-11-2003, 10:03 PM   #6
jschleifer
Registered User
 
Join Date: Aug 2002
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Default

you've probably got this solved by now, but I'd higly recommend against making an automated expression for breathing unless you want your character to look mechanical.

Breathing is a big part of bringing something to life.. you can use it very smartly to help define what a character is thinking.. how they're reacting to something.. etc. Imagine the difference between the following:
1) The character's face is passive but they're taking long deep breaths
2) The character's face is passive but they're holding their breath
3) The character's face is passive but they're taking short shallow breaths

all three represent something completely different.. the first, the character is at rest.. relaxed. The second, they're scared.. possibly, or maybe a bit startles. The third, they're definitely scared or excited about something.

Just a quick tip.
__________________
jason schleifer
ah-ni-may-tor
weta digital
jschleifer is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
MEL headache! happymat27 Members Lounge 5 05-12-2010 09:43 AM
MEL headache!! happymat27 Mel Scripts & Programming 1 03-12-2010 04:41 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.