Need shader guidance for Mech lens
I'm trying to create a shader similar to the eye lenses in the sentinels from the matrix movies (the octopus machines). I've attached an image of what I've gotten so far but it's hardly photorealistic. I originally started out with a blinn and tried modifying it but couldn't seem to get the results I wanted. Then I tried reverse engineering some of maya's glass shaders which gave me the result in the image (no, it's not intergalactic lipstick =p). In a nutshell, this is what I'm trying to create:
1) a reflective, dark glass or plastic shader similar to the "eyes" of the insect mech that grabs Neo when he first awakens in the pod...it's blackish, but you can still see the light reflection in the mech's helmet.
2) With the same shader, I'd like to still be able to animate the attributes to give it a glowing red glass effect (ala the sentinel's eyes).
"Terminat Bora Diem, Terminal Auctor opus."
Last edited by NitroLiq : 04-11-2003 at 02:50 AM.