Here is the effect I'm getting with global illum/final gather. I just used one spotlight, energy level for the photons is set at 40,000 [RGB], GI photons = 50,000, the intensity on the light is set to 20. It seems as if the photons are not bouncing at all after the initial strike on the bed and floor. The other light seems to be coming from the side of the wall where the camera is, as there is no wall there, and the background color is set to white, so I think that's where the excess light is coming from. The bumpiness on the ground looks a little grosse right now. Yuck... heh anyways I'll keep tweaking.