Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 23-12-2003, 12:59 AM   #1
Scraggy_dog
Subscriber
 
Join Date: Mar 2003
Location: Manchester UK
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
Default UV Texture... ?? Snapshot problem.

Hi,
I'm having problems understanding what's going on when Maya does a "Snapshot" .....

Ok I understand it up to the snapshot - but then - I select Faces (The only one I can?) But then when I open in :- Maya Texture ed/P/Shop - the "Square/Rect/Whatever" comes out a different shape? a LOT thinner !!! how am i supposed to paint it?


I must be missing something here....?

(See picture)

Now how the 'heck' am I supposed to make a decent (Squarish) Image from that?


I realize i'm doing something dumb, cos Maya ain't that stupid...

I tried 'Planar' and 'Auto' Mapping - none worked any better ?

Extremely confuzed Dogg


Regards Scraggy

Last edited by Scraggy_dog : 23-12-2003 at 01:16 AM.
Scraggy_dog is offline   Reply With Quote
Old 23-12-2003, 01:18 AM   #2
Scraggy_dog
Subscriber
 
Join Date: Mar 2003
Location: Manchester UK
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
Default VERY SORRY

Sorry - was too late..
Attached Thumbnails
 
Scraggy_dog is offline   Reply With Quote
Old 23-12-2003, 02:16 AM   #3
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

You have to UV map the model, then take a UV snapshot.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 23-12-2003, 11:24 PM   #4
Scraggy_dog
Subscriber
 
Join Date: Mar 2003
Location: Manchester UK
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
Default Cheers :D but ....

Thanks Mike and Merry Christmas,

I have no idea about 'mapping' it which seems wierd so - on SMaya, -

Would that - other tutorial be of use? the one with the Head?

i.e. Would it show me how to "UV MAP" or is there another more suitable for me?

I have some VIP points left

Regards Scraggy
Scraggy_dog is offline   Reply With Quote
Old 24-12-2003, 10:59 AM   #5
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

The idea behind mapping is to map out a series of 3d co-ordinates into a flat 2d picture. Imagine you have a cube if you flatten that into a 2d pic it would be 6 sided and look like a cross. That is essentially what you need to do here. And it's achieved by using different projections or mappings on the object. In your case I would selec all of the faces that face the same way as the one you have highlighted and then click polygons>>texture>>planar map (make sure you have fit to best plane checked on in the options box) and then look at your UV texture editor and you should see all of the faces you selected appearing in the texture window. Move them outta the way and carry on with the rest of the faces (Using automatic mapping can be helpful here as well) you then need to tweak and move and sew the UVs together to form the final map. Try to think where your seams are going to be (where two parts of the texture meet and may not quite look right).

UV mapping is an art and everyone has their own style and way of doing it, it really does just take practice (Although the CG sup I sit next to at work was telling me how he does it yesterday and it sounded interesting...)



Alan
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 24-12-2003, 08:15 PM   #6
Scraggy_dog
Subscriber
 
Join Date: Mar 2003
Location: Manchester UK
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
Default Shape change after mapping

Thanks, yes I have been trying to get this "learnt" for a while now, but still struggling. So in an attempt to simplyfy matters I thought I would just select the one face - Shown in above picture - But when I look at the same face (after mapping) it is a thin upright bar (see pic) in Texture editor ?- Why is it the wrong shape ? ?? That is the part that confuses me.
If I remember rightly I used Planar and Automatic mapping - but results were same. Do I have to "tweak" it back to match the shape on the right?
Scraggy_dog is offline   Reply With Quote
Old 24-12-2003, 09:44 PM   #7
Scraggy_dog
Subscriber
 
Join Date: Mar 2003
Location: Manchester UK
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
Default :D

Thanks, guys
I am finally getting there - I had not seen the "Planar"/"Auto" - Options - so I think, I may have been using wrong camera angle. - or it was because "Assign Shader to each proj" was on... still not sure what that does yet but I understand mapping now.

Regards Scraggy
Scraggy_dog is offline   Reply With Quote
Old 24-12-2003, 10:00 PM   #8
AlphaFlyte
Subscriber
 
AlphaFlyte's Avatar
 
Join Date: Nov 2003
Location: Sweden
Posts: 326
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Scraggy when you do the UV snapshot you can select resolution.
You should see something like 1024x1024 which I think is a pretty good starting point. Can always downsize the texture later.

Also remember that all your UVs for the model must be placed within the top-right quadrant in the UV editor.

I found DannysUVTools v2.0 to be helpful as well. Downloadable from his website.
__________________
Currently working on reclaiming Space
The Salvation Prophecy
AlphaFlyte is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Problem solving many dynamic objects in a pile? rohiniduggal Dynamics & Special Effects 3 14-01-2011 07:26 PM
Strange Problem - Unable to change attributes for multiple objects anthonysw3 Technical Issues 4 04-12-2010 11:56 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.