pick something up?
okay. I have a character that who's body is modelled in a single mesh, and I want him to pick up a ball and then throw it. Pretty straight forward, right? Wow what an issue though. Do I parent the ball to itself and point/orient the group node to a bone in the hand and then turn the ball with the shape node into a rigid body and key frame between passive and active? That part doesn't seem to be the difficulty. I seem to have problems with the whole parenting issue though. Does anyone have a solution for what is otherwise a very basic animation issue? Maybe others will benefit from your response. Thanks very much!