Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 05-01-2004, 12:19 AM   #1
NightPhantom
Registered User
 
NightPhantom's Avatar
 
Join Date: Nov 2003
Location: Florida
Posts: 269
Thanks: 0
Thanked 0 Times in 0 Posts
Talking Jan/Feb - NightPhantom - Noob

Ok, I think I'm in . It's time already!!! I've never participated in a challenge before, but I've been doing stuff on my own very quietly and I think I might actually have somewhat of a chance.
My fighter is going to be a robot. Now, I am attaching a concept drawing, but keep in mind that I really really suck at drawing (and plus a used a mouse and not a pen). I am so very embaraced of posting this picture ..... please be nice about it. Later on I think I should edit this post to include a picture of the model instead, because I'm sure anyone that opens this page and looks at that picture won't bother to look any further ....
But anyway, this is MCD-104, a high-tech killing machine I was thinking it should have modular hands to be able to either wield a weapon or have hands to grab the opponent. The extra set of lower arms is there because MCD has no legs, so I guess it can use those intead of kicking. It could be for the lower attacks too. Most of the time those 2 arms should be folder under the chest though. So they can come out for the kill.
Also, it's supose to be very tall and very skinny, it should look long. So that most of it's mass is in the chest (which contains his arsenal) and his head. That's why I chose to give him wheels instead of legs, because the skinny legs probably wouldn't have been very useful for kicking.
The face plate will be very simplistic, with 2 vertical cuts for the eyes and 1 horizontal for the mouth. On the side of the heads there will be 2 semi-spheres, which would represent a radar or something to give him a better perception of his surroudings since his eyes are so tiny.
But well... I'll probably post my work in progress some time this week. (I don't need more concepts, do I? , it's already embarasing enough to have to do one image)
Attached Thumbnails
 
__________________
There can not be Good without Evil, so then it must be good to be Evil sometimes.

:tup:
NightPhantom is offline   Reply With Quote
Old 10-01-2004, 01:24 AM   #2
Vectorman
Subscriber
 
Vectorman's Avatar
 
Join Date: Apr 2003
Location: Framingham, MA United States
Posts: 1,112
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Hey i like this idea, and don't worry about you're concept drawing, it doesn't have to be GOOD but it does still help alot and i'm glad the SM people are trying to get us in the habit of it. I think you're idea about the head is great, make the metal work very simple
, and you can save alot of time modeling, and spend it all texturing. Maybe think about using some reflection, but very dirty reflection(only patches of it)
__________________

"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2

Last edited by Vectorman : 10-01-2004 at 01:28 AM.
Vectorman is offline   Reply With Quote
Old 26-01-2004, 06:14 AM   #3
NightPhantom
Registered User
 
NightPhantom's Avatar
 
Join Date: Nov 2003
Location: Florida
Posts: 269
Thanks: 0
Thanked 0 Times in 0 Posts
Talking I finaly got started

Ok, so I have been busy, sue me :p

But now I'm going to get this thing done. Well, I am going to be working on it on weekends at least.

This is what I did today. It's the face plate that will be covering the actual face. Underneath that mask there will be a speaker where the mouth goes and camera lenses in the eye holes.
The green things are suposed to be covering different sensors in the head (which are nesesary because his eyes will be very rudimentary). Of course I won't be modeling that part because it's never visible :p
Oh, yeah, I'm using NURBS. And for this image I used GIJoe and Mental Ray.
Attached Thumbnails
 
__________________
There can not be Good without Evil, so then it must be good to be Evil sometimes.

:tup:
NightPhantom is offline   Reply With Quote
Old 26-01-2004, 06:35 AM   #4
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Looking forward to it.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 28-01-2004, 06:22 PM   #5
twisteddragon33
Registered User
 
twisteddragon33's Avatar
 
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Thanks: 0
Thanked 45 Times in 45 Posts
Default

wish i could help but ive never used nurbs(besides a few mels i have).

It looks like your concept so far so i guess your on track.
__________________
________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
twisteddragon33 is offline   Reply With Quote
Old 27-02-2004, 05:34 AM   #6
NightPhantom
Registered User
 
NightPhantom's Avatar
 
Join Date: Nov 2003
Location: Florida
Posts: 269
Thanks: 0
Thanked 0 Times in 0 Posts
Talking I'm still alive

I bet you thought I had given up the challenge :p
Well, I waited too long to get started, so in the end I probably won't be able to animate it, but I think I will be able to at least model it and pose it.
Here's what I've been doing the past couple of days, I have the wholte character in pieces for the moment, the next thing to do is the neck and legs, that's when I'm going to put all the pieces together in one scene and then try to rig it.
The arm:
Attached Thumbnails
 
__________________
There can not be Good without Evil, so then it must be good to be Evil sometimes.

:tup:
NightPhantom is offline   Reply With Quote
Old 27-02-2004, 05:36 AM   #7
NightPhantom
Registered User
 
NightPhantom's Avatar
 
Join Date: Nov 2003
Location: Florida
Posts: 269
Thanks: 0
Thanked 0 Times in 0 Posts
Default the chest

chest:
Attached Thumbnails
 
__________________
There can not be Good without Evil, so then it must be good to be Evil sometimes.

:tup:
NightPhantom is offline   Reply With Quote
Old 27-02-2004, 05:37 AM   #8
NightPhantom
Registered User
 
NightPhantom's Avatar
 
Join Date: Nov 2003
Location: Florida
Posts: 269
Thanks: 0
Thanked 0 Times in 0 Posts
Default the mouth

a speaker, this will be the mouth behind the faceplate:
Attached Thumbnails
 
__________________
There can not be Good without Evil, so then it must be good to be Evil sometimes.

:tup:
NightPhantom is offline   Reply With Quote
Old 27-02-2004, 05:39 AM   #9
NightPhantom
Registered User
 
NightPhantom's Avatar
 
Join Date: Nov 2003
Location: Florida
Posts: 269
Thanks: 0
Thanked 0 Times in 0 Posts
Default the foot

this wheel will be MCD's only foot:
Attached Thumbnails
 
__________________
There can not be Good without Evil, so then it must be good to be Evil sometimes.

:tup:
NightPhantom is offline   Reply With Quote
Old 27-02-2004, 05:44 AM   #10
NightPhantom
Registered User
 
NightPhantom's Avatar
 
Join Date: Nov 2003
Location: Florida
Posts: 269
Thanks: 0
Thanked 0 Times in 0 Posts
Default the eye

and finally the eye can be seen here
__________________
There can not be Good without Evil, so then it must be good to be Evil sometimes.

:tup:
NightPhantom is offline   Reply With Quote
Old 27-02-2004, 06:14 AM   #11
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Cool, keep it up!
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 28-02-2004, 09:55 AM   #12
NightPhantom
Registered User
 
NightPhantom's Avatar
 
Join Date: Nov 2003
Location: Florida
Posts: 269
Thanks: 0
Thanked 0 Times in 0 Posts
Default

and here it is put all together. Now I have to rig it for posing, but I have a test and a presentation this monday so I probably won't do anything else for this guy. But that depends on what happens tomorrow (you see... I haven't riged a character before, so I have to fin out how first :p ).
Anyway,
Attached Thumbnails
 
__________________
There can not be Good without Evil, so then it must be good to be Evil sometimes.

:tup:
NightPhantom is offline   Reply With Quote
Old 29-02-2004, 04:25 AM   #13
Pony
Subscriber
 
Pony's Avatar
 
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Thanks: 0
Thanked 6 Times in 6 Posts
Default

maybe you could add a little bulk in the arms and around the center of him.
Pony is offline   Reply With Quote
Old 29-02-2004, 05:50 AM   #14
NightPhantom
Registered User
 
NightPhantom's Avatar
 
Join Date: Nov 2003
Location: Florida
Posts: 269
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Well, I wanted him to have most of its weight in the chest and head and have long thin arms. The hands look too small in that picture, but I think that's a thing with the angle of the camera or something because it looks better when I move the camera around. But if you think I should make the arms thicker then I will, except I won't be able to do it before tomorrow night so I'll do that (and the animation) outside the challenge later on.
Right now for the challenge I'll just post that same model in a simple pose (I just leaned how to and rigged it today :p ). Well, for that picture go to that post where we submit final entries.
__________________
There can not be Good without Evil, so then it must be good to be Evil sometimes.

:tup:
NightPhantom is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.