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Old 07-01-2004, 06:11 PM   #16
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Looks great! Kinda reminds me on Battlezone 2 scions pilot model (but I bet nobody here know for that game).

Keep it up!
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Old 08-01-2004, 03:31 PM   #17
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this is where I am at the moment.
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Old 08-01-2004, 06:45 PM   #18
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Coming along pretty good. Glad to see lowpoly entries.
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Old 09-01-2004, 02:00 AM   #19
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coolness.. nice designs..
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Old 09-01-2004, 12:33 PM   #20
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busy with the face.
How many uv maps can a game model have?

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Old 09-01-2004, 02:10 PM   #21
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We're not going to be strict about it, but in most cases, it's 1 or 2 512x512s.
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Old 14-01-2004, 11:15 AM   #22
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Mike, could I also do a hi poly one for fmv's and stuff while doing the low poly game model which will be the one that is judge at the end.

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Old 14-01-2004, 01:28 PM   #23
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I don't mind. I'd prefer that you finished one before moving on to another.
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Old 14-01-2004, 01:30 PM   #24
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no problem got two months, well one and a bit.
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Old 15-01-2004, 03:15 PM   #25
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I have'nt posted a wire frame view yet so here it is
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Old 15-01-2004, 05:46 PM   #26
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update
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Old 23-01-2004, 01:13 PM   #27
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well here is the model, busy trying to rig it, I dont think I will be able to animate him or anything like that
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Old 23-01-2004, 01:24 PM   #28
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I'd suggest working a bit more on the textures. RIght now, you've pretty much just got straight colors for most everything. Instead of just having it be red or yellow, try to make it look like metal, cloth, etc.
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Old 24-01-2004, 03:56 AM   #29
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maybe bake some generic lighting on to the texture.
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Old 24-01-2004, 01:32 PM   #30
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i like the guy but the armor looks a little thin... by thin it looks like it has no depth at all. might want to fix that

And the armor doesnt look like armor, ide suggest you tweak your textures a little more.
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