Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 05-09-2002, 01:15 PM   #1
o.martin
Registered User
 
o.martin's Avatar
 
Join Date: Sep 2002
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Question Character with facial animation problems

Here's the little one (click the image)

I'm using Maya OSX and experiencing problems using clusters for deformation of the head. All works fine untill I parent (or skin) the head to the skeleton. I'm now forced to use blendshapes for the face animation and bones for the eyelids . Any suggestions?

THX


Last edited by o.martin : 05-09-2002 at 03:22 PM.
o.martin is offline   Reply With Quote
Old 05-09-2002, 06:50 PM   #2
3DNut
Registered User
 
3DNut's Avatar
 
Join Date: Jun 2002
Location: Georgia, U.S.A
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Welcome to the board o.martin good looking model you have there.....
3DNut
__________________
You Can't Kill Me And Eat Me To!!!
Some people are alive only because it's illegal to kill them.
3DNut is offline   Reply With Quote
Old 07-09-2002, 12:11 AM   #3
Jim
Registered User
 
Jim's Avatar
 
Join Date: Jun 2002
Location: Adelaide Australia
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
Default re character problems wtih clusters and skinning....

Hi there,

Would you mind expanding on 'problems' as I'm not sure what you mean by this?

also there is a check box in the cluster node called 'relative'. try checking this and parenting the cluster (maybe even grouping it first to itself) to the head bone. Then skin and see what happens.

re Jim
__________________
Mayan elder......only in years.....
Jim is offline   Reply With Quote
Old 17-09-2002, 02:38 AM   #4
o.martin
Registered User
 
o.martin's Avatar
 
Join Date: Sep 2002
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks for help. I'm now pretty sure the cluster problem is a bug in Maya OSX. I ended up using blendshapes and bones.
o.martin is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Character animation-Finished work maheshsubbiah Finished Work 7 05-12-2010 05:04 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.