Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 06-09-2002, 08:49 PM   #1
Nem
Subscriber
 
Nem's Avatar
 
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
Thanks: 0
Thanked 2 Times in 2 Posts
Default Dont understand :s

hey
im remodlling my bear dude with nurbs cos the poly model was way too dense for my skinning
but nurbs is giving me trouble
im using the loft tool, but at places like the head (with the ears) the curves have to close together cos u nd detail, but at those places, the gaps BETWEEN the 2 curves dips down i cant move them up cos i can only move curves, and the curves are in the right place
__________________
- Simon

My Website: www.Glass-Prison.com
Nem is offline   Reply With Quote
Old 06-09-2002, 09:50 PM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

can you show a pic?
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 06-09-2002, 10:09 PM   #3
Nem
Subscriber
 
Nem's Avatar
 
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
Thanks: 0
Thanked 2 Times in 2 Posts
Default

here u go, it kinda dips between 2 curves where there are more curves, i nd more curves cos for bits like the thumb and ear i nd lots of CVs
__________________
- Simon

My Website: www.Glass-Prison.com
Nem is offline   Reply With Quote
Old 06-09-2002, 10:11 PM   #4
Nem
Subscriber
 
Nem's Avatar
 
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
Thanks: 0
Thanked 2 Times in 2 Posts
Default

hmmm, dnt think it attached the image :s server seems to b a bit slow atm
__________________
- Simon

My Website: www.Glass-Prison.com
Nem is offline   Reply With Quote
Old 30-09-2002, 08:20 AM   #5
adldesigner
Registered User
 
adldesigner's Avatar
 
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Thanks: 0
Thanked 9 Times in 9 Posts
Default

Why don´t you try duplicating some isoparms on those zones and playing with them afterwards ... ?
__________________
adldesigner
Caracas, Venezuela
Hell .. not gone perse, but with a certainly lower post count per day.

adldesigner is offline   Reply With Quote
Old 30-09-2002, 08:25 AM   #6
BLADE
Registered User
 
Join Date: Sep 2002
Location: GOOD OL' GA
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
Default

or raise or lower the curve slightly. it doesn't look like it's "sagging" i looks like one curvre (the one in between the valleys) is off a little.
__________________
"He who would sup with the mighty, must climb the Path of Daggers."
BLADE is offline   Reply With Quote
Old 30-09-2002, 06:08 PM   #7
Nem
Subscriber
 
Nem's Avatar
 
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
Thanks: 0
Thanked 2 Times in 2 Posts
Default

cant create more isoparms if i wanna keep the model as light as possible
__________________
- Simon

My Website: www.Glass-Prison.com
Nem is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.