Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 23-01-2004, 05:04 AM   #1
carrot juice
Registered User
 
carrot juice's Avatar
 
Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
Default I'm back! (now in cel shading!) (Katana)

This is my newest project, using the excellent and venerable Tomcat Cartoon Shader. It's all polys, and the heat temper edge IS modeled (just couldn't get it to look right with maps)

the pic:



and the wire:



The beginnings of the character who weilds it:



C+C welcome as always! And sorry I haven't posted much lately, I have had LOT of schoolwork and just about no time.

Last edited by carrot juice : 23-01-2004 at 05:30 AM.
carrot juice is offline   Reply With Quote
Old 23-01-2004, 11:47 AM   #2
twisteddragon33
Registered User
 
twisteddragon33's Avatar
 
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Thanks: 0
Thanked 45 Times in 45 Posts
Default

Can we see a close up of the wire of the handle? I like the design and like to see it s little closer.

The clothing the guy is wearing seems a little thin, almost depthless. I like the blade but you might want to consider adding some detail to the hilt because the handle is so intricate, blade has lots of edge detail.. and the hilt looks like an oval.
__________________
________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
twisteddragon33 is offline   Reply With Quote
Old 23-01-2004, 02:52 PM   #3
strobe7
Registered User
 
strobe7's Avatar
 
Join Date: Nov 2003
Location: Detroit
Posts: 311
Thanks: 0
Thanked 0 Times in 0 Posts
Default

coooooooooooooooooooooooooooooooooooooooool!!!
__________________
Lungs not guns....
strobe7 is offline   Reply With Quote
Old 23-01-2004, 06:49 PM   #4
carrot juice
Registered User
 
carrot juice's Avatar
 
Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks for the comments. I think I will change the shape of the hilt to make it fit with the detail of the rest of the model. I didn't think of that.

Cheers!
carrot juice is offline   Reply With Quote
Old 23-01-2004, 09:48 PM   #5
Spyd03
Registered User
 
Spyd03's Avatar
 
Join Date: Jan 2004
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Shweeeeeeeeeeeeeeeeeeeeeeeet!
__________________
...tongue tied and twisted, just an earth bound misfit, I.

http://sky.prohosting.com/spyd01/
Spyd03 is offline   Reply With Quote
Old 23-01-2004, 10:12 PM   #6
carrot juice
Registered User
 
carrot juice's Avatar
 
Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Here's the close shot:

You will probably notice that it's not actually wrapped as a real katana is, It's just an illusion. But if this style is good enough for Kill Bill, it's good enough for me.

carrot juice is offline   Reply With Quote
Old 24-01-2004, 11:20 AM   #7
twisteddragon33
Registered User
 
twisteddragon33's Avatar
 
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Thanks: 0
Thanked 45 Times in 45 Posts
Default

May i ask how you made it? You said its all polies, from the look ide guess you made a cylinder very short and pinched it on the side, then duplicated it down the handle.

Kill bill was a very.. unique movie. Sometimes the special effects where great and the scene very nice... then sometimes it was like starship troopers....
__________________
________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
twisteddragon33 is offline   Reply With Quote
Old 25-01-2004, 04:11 AM   #8
carrot juice
Registered User
 
carrot juice's Avatar
 
Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Actually it was a torus, but that's basically what it did. I created it with a high radius and low section radius, and scaled it around and pinched the verteces together in the middle.
carrot juice is offline   Reply With Quote
Old 31-01-2004, 06:24 AM   #9
carrot juice
Registered User
 
carrot juice's Avatar
 
Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
Default

some more updates, this time on the female lead (the clothing is for the male guy). This head is based on a tutorial from Maya 4.5 savvy.

I've a bit of a problem, though: I made my head, duplicated it, made all my blendhapes, and then:

I realized that I had forgotten Eyebrows. Does anyone know how I could add these in without totally messing up all my blendshapes?

Maybe I could make them as a separate object parented to the head and deform them along with the blendshapes using set driven key, but I'm not sure how to do that or even if it would work.

Thanks!







carrot juice is offline   Reply With Quote
Old 31-01-2004, 02:51 PM   #10
strobe7
Registered User
 
strobe7's Avatar
 
Join Date: Nov 2003
Location: Detroit
Posts: 311
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Wow, this looks great!
__________________
Lungs not guns....
strobe7 is offline   Reply With Quote
Old 31-01-2004, 03:32 PM   #11
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

Hey carrot, can you post a closeup wire of the tip of the blade as well as the heat tempered edge? I've gone through a couple methods of trying to model a katana and want to take a closer peek if that's ok.
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 31-01-2004, 06:47 PM   #12
carrot juice
Registered User
 
carrot juice's Avatar
 
Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
Default

If anyone has any comments that would stop her looking like a boy I would really appreciate it, none of my tweaks seem to do much.

Here you go:
In terms of poles and n-gons it totally breaks all the established rules, but I decided to experimentally try it out and see if I could stick that heat-temper in there without making my whole mesh hi-res. So far I have had no errors or glitches, and since its animation will not require it to bend around at all I don't anticipate any.



Thanks

Last edited by carrot juice : 31-01-2004 at 06:49 PM.
carrot juice is offline   Reply With Quote
Old 31-01-2004, 09:48 PM   #13
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

Does the blade itself have depth? From my references the main part of the blade is diamond shaped then the tip is shaped a bit differently.

As far as the model goes...try adjusting the cheekbones...make them higher.
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 31-01-2004, 10:23 PM   #14
carrot juice
Registered User
 
carrot juice's Avatar
 
Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
Default

It follows the actual section of a katana, including the groove to lighten the blade.


carrot juice is offline   Reply With Quote
Old 31-01-2004, 11:43 PM   #15
carrot juice
Registered User
 
carrot juice's Avatar
 
Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Really urgent though, if someone knows how to add geometry (eyebrows) to the face and all its blendshapes without making all the blends totally whack out I would REALLY appreciate it.

I'm having an idea that goes like this:

1. make the eyebrows and make blendshapes for the eyebrows, each brow blendshape corresponding to one of the head's blends.

2. Parent the eyebrows to the head

3. somehow make it so that when a head blendshape is used, the corresponding eyebrow blend is also used (set driven key, maybe?)

The problem is that I have no idea how to implement step 3. The docs don't seem to have anything on this type of situation.

thanks

Last edited by carrot juice : 31-01-2004 at 11:46 PM.
carrot juice is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.