Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 10-03-2004, 12:55 PM   #16
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

nurbs are horrible to work with IMHO. I just dont like having to be so darn picky with the patches etc and matching spans. Polys just works out easier in most cases for me. It's just the way I work I guess.

Alan
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 10-03-2004, 06:20 PM   #17
RickStefani
Registered User
 
RickStefani's Avatar
 
Join Date: Sep 2003
Location: USA
Posts: 658
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I never use them either. I do not like the texturing of them or modeling. Everyone has done a nurbs canyon when you start out. Void of true detail. Start to pull points here and there. I have seen some amazing things with nurbs. they are not for me either though.
RickStefani is offline   Reply With Quote
Old 04-05-2004, 12:49 PM   #18
foo1971
Subscriber
 
foo1971's Avatar
 
Join Date: Oct 2003
Location: Adelaide South Australia
Posts: 66
Thanks: 0
Thanked 0 Times in 0 Posts
Default

cool model , very nice work I love it, im working on a spitfire v model at the moment and am enjoying working with a classic plane, they are so cool.
Its in the wip section so any comments will be appreciated.
I started out using curvs and lofts in nurbs then converted to polys. I love this method it rocks.

well done
foo1971 is offline   Reply With Quote
Old 04-05-2004, 01:46 PM   #19
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

thanks I havent looked at this in ages, i'm far too busy at work and wit the a10... maybe i'll finish it someday or it'll end up like the tank
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 07-06-2004, 07:22 PM   #20
murph
Subscriber
 
murph's Avatar
 
Join Date: Mar 2004
Location: ENGLAND
Posts: 404
Thanks: 0
Thanked 0 Times in 0 Posts
Default

very good model,

Just a question i am not quite 100% sure i want to commit my self to as i may have it wrong

If there are two prop sets on the front of plane - should they counter rotate? (Like that strange Russian Helo), & if this IS the case then you need to alter the pitch angle one set of blades -

maybe ? i dunno, maybe i'll just get my coat

M
__________________
MURPH
murph is offline   Reply With Quote
Old 07-06-2004, 10:43 PM   #21
ransick
Subscriber
 
ransick's Avatar
 
Join Date: Feb 2004
Location: Amsterdam
Posts: 731
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Nice work! lookin' forward to see it textured
__________________
...
ransick is offline   Reply With Quote
Old 04-07-2004, 07:44 AM   #22
foo1971
Subscriber
 
foo1971's Avatar
 
Join Date: Oct 2003
Location: Adelaide South Australia
Posts: 66
Thanks: 0
Thanked 0 Times in 0 Posts
Default

yes, some insight into the texturing process for this model would be very interisting.

cheers

Ben
foo1971 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.