Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 13-06-2004 , 01:31 PM
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glad to hear it : )

# 17 13-06-2004 , 01:35 PM
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Yes very cool and helpful tut, would really like to see some more on it. user added image


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# 18 13-06-2004 , 02:34 PM
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Hey cool! lol this will help me a lot, especially with those damned eyes... i couldnt figure it out! lol thanks man!

# 19 13-06-2004 , 05:10 PM
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Hey GuvNa

I think you are working with a way too dense mesh at this stage of modelling, I would get rid of some edges and define the shape on as low a res mesh as you can then cut in your detail and extra edge loops after


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# 20 13-06-2004 , 06:05 PM
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Well thats the CPS, i have the basic unsmoothed mesh outside that, but i just turned it off when i took that picture... ill get the outside lo res mesh on there then.

# 21 13-06-2004 , 08:45 PM
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GuvNa

I didn't realise you were using cps, why dont you use Sub D's ??
I find them a lot easier.


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# 22 14-06-2004 , 12:51 AM
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started out in Sub-D then i put it into polys so i could fine tune the wiremesh and pull out a nose and lips and such

# 23 14-06-2004 , 05:06 PM
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Hey RubberKidney, being a total newb i tried to follow your Tut, but i couldnt figure out the whole... lattice thing... how do i get that?
Thanks in advance

# 24 14-06-2004 , 06:46 PM
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well, when your in the animation menu set, go to deform->create lattice, then with the lattice selected you can go to the channel box and under "shapes" you should be able to adjust the number of divisions. then right click on the lattice and go to "lattice points" and pull them around to deform the object.

# 25 14-06-2004 , 07:00 PM
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Thanks! user added image ill try this later after i do all the stuff i have to do lol

# 26 14-06-2004 , 09:44 PM
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Not trying to sound rude here but I think your subject matter is way to advanced for you skill level. I would start with some much simpler objects. It is good that it looks like you are moving away from boleens but you really should do some studies on how to get the mesh to do what you want a bit better first. Start with something like an old telephone or headphones. Once you learn how to work the edges and curves you will come back to somehting as advanced as this and do much better. The human face is probably the most tough thing to model. A beautiful womens face is next to impossible.

# 27 15-06-2004 , 02:55 AM
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lol thanks for the uplifting reviews, i kind of agree with you... i suppose ill start out small and work to bigger things...
Expect this Here model Done never user added image

# 28 15-06-2004 , 04:28 AM
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By The Way... anyone have a tut on how to make head phones? hahahaha

# 29 15-06-2004 , 11:43 AM
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whahaha ...damn Guvnah...you have some humor back there! lol.... well I don't have any tuts on headphones but let me tell you one thing tho.... You should go on to the point you get stuck....I did that a couple a times and now I have something like 20 unfinished projects..but everything I get more skilled I can update those projects...but It's wise like Rick said....just model something easy like a ...uhm...maybe arrr..that head you have as an avatar ..?? user added image


...
# 30 15-06-2004 , 04:02 PM
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Hey thats an Idea... low detail face... I think i could do that... the farthest i can get right now is the shape of the face and then a few low detail pieces like mouth and nose... Ill play with that later
-ThaGuvNa

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