Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 28-09-2004 , 10:21 AM
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I still dont like the legs, if you look at the rest of your model it looks like it's made of segments (or carapace pieces) try and continue that into the legs. The feet don't look like they could support the weight of your character... They definatley need to be bigger and there's something not quite right about the design...

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Alan


Technical Director - Framestore

Currently working on: Your Highness

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# 17 05-10-2004 , 02:27 AM
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Hi guys.. sorry its been so long since ive posted. Been busy..
Well here is him textured and in a walk cycle, if anyones interested it will post a little quicktime movie of the walk.

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There's nothing normal about normals. In FACT i think the are abnormal.
# 18 05-10-2004 , 03:48 AM
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i want to see the walk cycle.

# 19 05-10-2004 , 07:15 AM
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There's nothing normal about normals. In FACT i think the are abnormal.
# 20 05-10-2004 , 02:26 PM
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he seems a little stiff

# 21 05-10-2004 , 02:43 PM
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hmm yea i thought that.. i was trying to get him to walk like that, but maybe i could loosen him up a bit


There's nothing normal about normals. In FACT i think the are abnormal.
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