In standard mode, there is a verticy there (center of hand) on display level 2, I can select it and move it, but I can not delete it. In poly proxy mode, there is no vertex there. The hand started as a poly cube and then I extruded the fingers from there, so between the wrist and the fingers there aren't many edges or vertices.
I have tried a multitude of things attempting to fix it. I converted it to a nurbs surface and used the surface sculpt tool. Didn't work. I tried refining the area and adjusting the finer vertices. Didn't work either.
It would be all the more easier to start over I think, but I would like to know for future reference how to fix such a problem (aside from planning ahead).
My scene is here: http://oregonstate.edu/~rhodesd/Hand/Hand.mb
I hope it assists in finding a solution or to better understand my problem.
"We don't actually need to know that the main character has a past. All we need to know is that he has an objective and a lot of people are going to die and a lot of innocent inanimate objects are going to be destroyed and blown up before he can complete that objective."